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@SneakEye: Any news on whether this is coming in the future? And if so, are there any problems we could help you with?
Of course all infantry will be present, but what about halftracks, or vehicles like the kubelwagen?
And shall I put all infantry in 2 buildings or spread over all 4? or 3 and 1 with halftracks.
I've also to re-design all commanders to new, only infantry, commanders with still some unique specialties.
The first version will take a while, maybe about 1 month. I want to make a balanced and new experienced mod!
All ideas/suggestions are welcome!
HQ: Has only Engineers and Conscripts, for now. However, after you build all the buildings, you can call in three different kinds of Shock Units: Shock Troops, Shock Rifles (Basically Shock Troops with the Penal Rifle), and Shock Engineers (Build heavier structures and builds them quicker. Have satchhel charges instead of demos.)
The Support building would have the same units, but no Field Gun. The Special Rifle Company building would still have the Penal Battlion and Sniper, but no Scout Car.
The Tankoviy building would produce Commisars, and the Heavy MG from the Lend Lease Commander.
The Mechanzied Armor building would get you the Guards Rifle Infantry without the PTRS and with it, along with a more expensive Guards Rifle unit with some PPSHs.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=481822725
May have some issues though, like mortar halftracks being usable.
Besides, it's not easy to copy the other mod, since every mod has it's own ID and can't be just copied. It will take a lot of time which I want to spend on my current mod, and in a few weeks I start graduation year which will takes a lot of time.
At least sth. just with small vehicles