Company of Heroes 2

Company of Heroes 2

All Units (170 added)
9,437 条留言
ched salvia 17 小时以前 
i guess you could say that this mod was not tailored for PVE at all. as far as i know on expert, Wehr and Sov arent playable
ched salvia 17 小时以前 
also MGs need buff cuz they dont really suppress anymore (takes WAY longer and idk why someone would change it)
ched salvia 17 小时以前 
please nerf expert ai thank you
Tony Pajamaz 12 月 3 日 上午 9:13 
Can you add the Jagpanther?
SneakEye  [作者] 11 月 22 日 下午 12:46 
@kafakuru, It works without any DLC. It does not unlock DLC though.
kedikopter 11 月 22 日 上午 3:20 
Do we need any DLCs for this to work?
darien 11 月 18 日 上午 8:08 
This mod might stay as the best for a long time if not for ever. everything is so well made. The only lacking part is some of the german units. like Assault grenadiers & Obersoldaten only getting 2 stgs. It should be 4. Other then that, perfection!
Halk 11 月 15 日 上午 3:17 
заебись сделал, четко
***Born to kill*** 10 月 28 日 上午 11:43 
Guys, help! Each time I push play on this mod I get into lubby with other players and cant change any of the game settings... WHY??
SneakEye  [作者] 10 月 18 日 上午 8:20 
@Cesarz Fryderyk, I prefer to keep these factions unique with minimal overlap.
@h.j.haller, The Nebelwerfer model is not available in the game and cannot be manually added sadly.
h.j.haller 10 月 18 日 上午 3:52 
ar you also gona add the Nebelwerfer ??
Zielonka 10 月 10 日 上午 8:01 
what about giving OKW more fortifications from the wermacht ? :steammocking:
SneakEye  [作者] 10 月 8 日 上午 7:55 
@52-hertz whale, No sorry, only English
52-hertz whale 10 月 8 日 上午 5:34 
Does this mod have Russian localization?
SneakEye  [作者] 9 月 20 日 上午 9:54 
@Frost, yes it is.
Frost❄ 9 月 20 日 上午 2:52 
I have another question, was the veterancy from the vanilla game for the churchill that gives it's turret a free top gunner, wielding a Vickers K, emerging from the hatch next to the commander removed?
Ren 8 月 31 日 上午 3:50 
@SneakEye, found it thank you.
SneakEye  [作者] 8 月 31 日 上午 12:34 
@Ren, Literally the squad with the name 'Soviet Irregulars'. They are located in the 'HQ of the Partisan Movement' (The structure near HQ which becomes available after constructing one tier)
Ren 8 月 30 日 下午 4:52 
Brilliant mod - thank you for this, it has really helped with a lot of achievements. One question though: what infantry counts as Soviet Irregulars? I can't seem to find it
✿ ¦ Felix Femboy ♡ 8 月 23 日 下午 5:19 
Absolute sigma mode :CallTheGuard:
Frost❄ 8 月 21 日 下午 5:41 
@SneakEye thanks for the response! :steamthumbsup:
HeH462 8 月 19 日 下午 11:11 
Oh ok thanks man :)
SneakEye  [作者] 8 月 19 日 上午 8:15 
@Frost, @Hikari, The re-buy upgrades have been removed on purpose, but the squads should still be able to grap new weapons on the ground or from the racks.

I don't think any new content will be added. Currently I am not working on the mod and don't want to promise too much.

@HeH462, Yes they still work.
HeH462 8 月 18 日 下午 9:34 
Umm Mr,SneakEye I have a very simple question, does the intel bulletin effect still works in this mod since I can't tell since the units are been modified
Frost❄ 8 月 18 日 下午 6:58 
I also have an idea. could we have the victory strikes as abilities too? like the might of the air force, Sturmtiger saturation and others victory strikes?
Frost❄ 8 月 18 日 下午 6:14 
@SneakEye its somewhat consistent in my games when i make full assaults or whenever I retreat them, there is a chance they drop the weapons they have and cant re-equip them from the upgrade they got it from. I tried this in vanilla and whenever the Panzergrenediers loses one of their 2 Panzerschreck you can re-equip them from the upgrade, costing only 50 munitions, (100 total for two Panzerschreck). then to prove this doesn't work in this mod i tried it again with the cheatcommand mod. And I can safely say i cannot re-equip the panzergrenadiers' Panzerschreck and the Urban Assault Panzergrenadiers' Flammenwerfer upgrades. I did try the cheatcommand for vanilla too and when i removed one of their Panzerschrecks i can re-equip them again from the upgrade, only costing 50 munitons. i think its just an odd bug but still i like the mod for its added content for this game.
Hikari 8 月 17 日 下午 2:05 
@SneakEye i'd like to say it's not a rare occurrence. If you use infantry a lot, it's a VERY common occurrence. Besides, it is also a problem that has carried over from COH 1!

It can be replicated in Blitzkrieg Mod(and others), as it also changes some weapon upgrades.
SneakEye  [作者] 8 月 16 日 下午 10:36 
@Frost, I have tried multiple times to understand why this happens, but cannot reproduce it reliably. It seems to be a very rare occurence (luckily).
DongShuangZl 8 月 16 日 上午 4:26 
非常好的模组:steamthumbsup:
Frost❄ 8 月 14 日 下午 7:40 
the mod is great and makes the game more great with the other units but i do have this slight issue, not sure its part of the mod or not but whenever my infantry gets their weapons via upgrade (not from the weapon racks) and when they drop them i cant seem to have their weapons back again, cant re-equip them from the upgrade and also cant pick up other weapons. i found this odd issue in the Wehrmacht units, especially the Panzergrenediers' Panzerschreck upgrade and the Urban Assault Panzergrendiers' Flammenwerfer Upgrade, causing them to be less effective or useless in their assigned roles in the battle :c
SneakEye  [作者] 8 月 10 日 上午 2:41 
@Cesarz Fryderyk, German infantry were deemed stronger, so their LMGs are a bit harder to get.

@Frost❄, That feature is already available :)
The abilitiy is called Transfer Order and can be used from HQ.
Frost❄ 8 月 10 日 上午 1:23 
I have a suggestion: why not have a feature to disband units that you no longer need from the early game phase? so we dont just send them to their doom
Zielonka 7 月 31 日 上午 9:13 
but i got one suggestion

wermacht opel blitz truck with upgrade "weapon workshop"
give him the opportunity to create MG34/MG42 Lmg

because USA got M3 which can create any american weapon, but wermacht cant create one thing the lmg. please add this :steamhappy:
Zielonka 7 月 31 日 上午 9:10 
bro this mod is awesome
SneakEye  [作者] 7 月 27 日 下午 10:15 
Santiagoooo, Thank you!
UrbanRat 7 月 26 日 下午 6:00 
Mate I played this mod last night, it’s absolutely exceptional, my god you have done well this has added hundreds more hours of gameplay for me well done.:soviet:
SneakEye  [作者] 7 月 14 日 上午 9:36 
@Bayu, The AI is customized for the features in this mod and furthur improved with certain aspects from Zycat AI, but certainly not everything.

@danghuutien97, It is a problem in the core game that mods are not fully compatible with savegames. I cannot fix that.
Bayu 7 月 14 日 上午 9:32 
Bro, is this really using Zycat AI? It feels kinda different, like the original one was harder 😅 But thanks for the mod, it's been a lot of fun!
Zodiac Dang 7 月 7 日 上午 3:21 
Hey team,

Just wanted to flag a recurring issue related to save and load functionality in skirmish mode, specifically when certain mods are combined.

I've observed that the save and load options become locked (greyed out) when using the "Advanced Commander Mod" (Steam ID: 350031348) in conjunction with the "CheatCommands Mod II" (Steam ID: 692412438).

Given that "CheatCommands Mod II" is noted on its workshop page as being incompatible with Company of Heroes 2, it seems likely that this combination is causing conflicts that prevent the game's core save/load system from operating correctly.

It would be great if this could be looked into, as it significantly impacts gameplay when these mods are active together.

Thanks!
SneakEye  [作者] 6 月 28 日 上午 5:22 
@Arkhan, The AI spends its resources very efficiently and can therefore out tech the player when the territory is equally devided.
Andrew 6 月 27 日 上午 8:53 
Why are the Soviets spaming T-34 already so early? I am playing on Standard and its so hard barely
SneakEye  [作者] 6 月 20 日 上午 9:43 
@Angelis Mortis, This mod is a tuning pack, which means it can be combined with a win condition which can increase the pop cap. Like this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333857863
Angelis Mortis 6 月 19 日 上午 9:34 
is there a version with increased pop cap?
AEGK 5 月 12 日 下午 8:57 
@SneakEye i think that indeed its useful, u save a nice bunch of fuel wuth the call in, dont needing to build the company post and the midle building saves u a lot allowing u to have it faster imo
kellym 5 月 9 日 下午 6:39 
ahh ok thank you sneakeye
AlpokoLoco 5 月 9 日 下午 1:17 
Hello all. I have been playing this mod with friends in 1v1 custom games with a huge map rotation. We are looking for a few more players to keep things interesting. We have win and kill tracking me. Add me if interested.
SneakEye  [作者] 5 月 9 日 上午 5:10 
@kellym, Welcome back :)
The singleplayer content can sadly not be modded at all. Mods can exclusively be used in the custom game mode.
kellym 5 月 9 日 上午 3:58 
I've been playing this mod on and off since it was brand new at less then 66 units, now i've returned almost 8 years later, and now I have a question for @SneakEye, is there a way to implement this tuning pack in a less variable more permanent way? i'd really very much like to try and play the single player content with this mod activated for the single player story line if possible? I know more about modding sc2 or wc3 or barotrauma then i do coh2, so I figured id ask you here: is there a github version of this mod I can just left click drag into the directory to use this mod/tuning pack on the campaign maps? i'd like to revist all the old single player content but under your mods new light. If its not possible, thats ok I understand. Thank you for your time sneakeye.
SneakEye  [作者] 5 月 6 日 上午 8:24 
@AEGK, The call-in was not very useful in the mod, because the Land Mattress is available by default in T3.
AEGK 5 月 5 日 下午 7:17 
Just buyed the land mattess commander and see in the mods it changes the mattress for a concentration barrage, why?