安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The Panther is indeed a strong tank, mainly because it can be used against most targets. Although it does cost much more than the average tank. Tanks like the SU-85/Jackson/Fire Fly are all cheaper and have a larger range. Combine those with support of an infantry squad to spot and perhaps throw an AT grenade for engine damage should help you.
Its veterancy requirements are also higher than other tanks, so I do not think it is over powered.
But yes, i've never had an issue with panther on maps less opened (inline with vanilla maps).
Thanks for the quick answer, and thanks for the mod, it really is the thing that keeps this game relevant for me.
I tend to be a more turtle guy, so I've never had too much of an issue with them, given that they were immediately peppered with all the ♥♥♥♥ I had entrenched. But in big open-maps were you can neither rely on twin 17-pounders emplacements nor on firepower concentration, it's a different story. I thought twin fireflies would be the rapide-response equivalent to twin 17-pdr emplacement. It clearly is NOT.
But I agree that it's not too bad, and you can't nerf the Panther without nuking it. Especially since I already tend to find it slightly sub-par when I play Werhmacht.