边缘世界 RimWorld

边缘世界 RimWorld

ModularWeapons 2
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kaitorisenkou  [开发者] 6 月 12 日 下午 12:51
Bug report
If you encounter bugs or any exceptions, Please report here with;
  • Situation
     (when/what you did, what/how happened)
  • Error log
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  • Mods using with
最后由 kaitorisenkou 编辑于; 6 月 19 日 下午 4:32
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正在显示第 1 - 15 条,共 59 条留言
CrackaJack 6 月 13 日 下午 5:13 
when using yayos animation, the laser/flashlight arent aligned to the gun animation- the laser is unwavering, but the gun moves(also the laser could use a little transparency). upgrades arent visible on styled weapons. this +"show me your hands" =the hands are positioned wrong.

408 mods, all dlc, no other bugs, no error in the log. mentioning these: vehicle framework, vehicle map framework, LTS ammo, WASDed pawn, tacticowl(i gotta check this more in depth but run and gun feature worked, didnt test dual wield yet), facial animation. still need to give a mechanoid a modified gun and see what happens. cheers!
kaitorisenkou  [开发者] 6 月 14 日 下午 3:21 
引用自 CrackaJack
I will work on fixing about styled weapons once other my mods are updated for 1.6.
It is difficult to deal with yayos animation. I will try to fix it, but don't get your hopes up.
Castito 6 月 15 日 下午 2:55 
Having a pawn with a customized gun and "display weapons" ON from the "colony groups" mod straight up just throws an infinite exception and deletes your UI until you disable the "display weapons" option.

Happened when i was running a lot of mods, made a second clean install, ran minimal mods/performance/texture stuff, tried to replicate it and happened again.

All happened in 1.5
Modlist was: Harmony, Core, ModularWeapons 2, [LTO] Colony Groups
kaitorisenkou  [开发者] 6 月 16 日 上午 1:38 
引用自 Castito
Fixed, thank you for report!
lamanepe1000 6 月 16 日 上午 2:27 
the atthcments dint appear
time lapses 6 月 17 日 上午 3:46 
Except for Character Editor, no other mods were used.
I make a modular assault carbine, when load the game save, the weapon range has decreased from 38 to 29.
Here is its design:

<gunsmith>
<attachHelpers>
<li>
<partsDef>Barrel_MAC_Carbine</partsDef>
<attachMountDef>MountBarrel_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Reargrip_MAC_Standard</partsDef>
<attachMountDef>MountReargrip_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Stock_MAC_Full</partsDef>
<attachMountDef>MountStock_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Mag_MAC_Assault</partsDef>
<attachMountDef>MountMag_ModularAssaultCarbine</attachMountDef>
</li>
<li>
<partsDef>Sight_UltFCS</partsDef>
<attachMountDef>MountSight_Long</attachMountDef>
</li>
<li>
<partsDef>TacDevice_Side_LaserGreen</partsDef>
<attachMountDef>MountTacDevice_Side</attachMountDef>
</li>
<li>
<partsDef>Muzzle_ARMuzzleBreak</partsDef>
<attachMountDef>MountMuzzle_Assault</attachMountDef>
</li>
<li>
<partsDef>Underbarrel_AngleForegrip</partsDef>
<attachMountDef>MountUnderbarrel_Long</attachMountDef>
</li>
</attachHelpers>
<decalHelpers>
<li />
<li>
<attachMountDef>MountBarrel_ModularAssaultCarbine</attachMountDef>
</li>
</decalHelpers>
<weaponOverrideLabel IsNull="True" />
</gunsmith>
time lapses 6 月 17 日 上午 3:51 
I used 200 mods and initially thought it was a mod conflict. But when I turned off other mods and only kept this mod and CE for testing, the problem of reduced weapon range still occurred when reading game saves.
McDougal 6 月 17 日 上午 9:52 
When adding this to an active playthrough, all modifiable vanilla weapons previously existing in my colony disappeared.
最后由 McDougal 编辑于; 6 月 17 日 上午 9:53
kaitorisenkou  [开发者] 6 月 17 日 下午 2:58 
引用自 time lapses
range has decreased from 38 to 29
I'll fix soon.

引用自 McDougal
modifiable vanilla weapons disappeared.
This mod is not safe for existing save. I'll add to FAQ.
Deco5425 6 月 17 日 下午 5:22 
The scopes say
Accuracy (short) +10
Accuracy (short) -10
while increasing accuracy by 1. This pattern repeats in some form throughout the stats of the scopes and other attachments increasing clutter.
Also on the modular assault carbine it shows stat changes on the default barrel instead of the modified ones, this could apply to other weapons but I haven't tested it.

Mod list:
Harmony
Modular Weapons 2
Character Editor

Biotech and ideology are enabled
kaitorisenkou  [开发者] 6 月 17 日 下午 9:18 
引用自 time lapses
when load
I fixed this issue. Thank you for report!


引用自 CrackaJack
upgrades arent visible on styled weapons
Now attached parts visible on styled weapons. But the parts are out of position in mostly cases, so there is disable styles option in config of ModularWeapons2 now.
kaitorisenkou  [开发者] 6 月 17 日 下午 9:21 
引用自 Deco5425
while increasing accuracy by 1.
It must be "+10" and "-10%".
If the initial value is 90, that scope adds +10 and -9, so final value is 91.
CrackaJack 6 月 18 日 上午 3:12 
any chance for "show me your hands" compatibility? :)
kaitorisenkou  [开发者] 6 月 18 日 上午 5:19 
引用自 CrackaJack
"show me your hands"
I don't understand yet how it works. I need times for researching.
Deco5425 6 月 18 日 下午 3:38 
引用自 kaitorisenkou
引用自 Deco5425
while increasing accuracy by 1.
It must be "+10" and "-10%".
If the initial value is 90, that scope adds +10 and -9, so final value is 91.

I understand what you mean now.
One suggestion I have if possible is adding lines between range types to improve clarity.
example:

Accuracy (close) +10
Accuracy (close) -10%
-------------------------------
Accuracy (short) +10
Accuracy (short) -5%

Just a suggestion but if this doesn't fit in this discussion I can remove it.
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