Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem








+10 damage
+small explosion from susessfull close range hit (like direct hit size)
+ 25% bullet size
-5% speed
-10 hp
-3% jump height/speed when out
Ima tweak it a bit but the orignal idea was Game_Machine's:
+20% damage
+Causes small explosion which affects players at close range.
+Explosion could be used for "rocket" jumpinhg.
+25% bullet size
+50% faster reload speed
-30% speed while out
-70% fire resistance
-Cannot double jump while holding.
-60% mag size
-Explosion can do damage to yourself.
Obviously I don't these this weapon should have ALL these stats, I am only trying to throw ideas out there.
"+25% bullet size"
o.o How does that even work?
+ 25% damage
- 10% fire rate
- 20% clip size
It'd be nice to have a scattergun that is simply made to have the scout play slightly more offensively rather than having added speed, flanking advantages, maneuverability or a higher damage output at a longer range. It'd be nice to have a couple on the front lines as a force to be reckoned with rather than running at the first 50 damage taken in fear of death.
Just my opinion here.
Pros:
+10% Damage
Damage Increases for every kill or assist
Cons:
-25% accurate
-10% slower fire rate
Cannot double jump
+25% Damage
+10% Ammo Cappacity
-20% Spread
-Can't pick up ammo from fallen wepeons
Just my idea