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A specific city example - Tachibanayama seemed like a great industrial city that had a Weaponsmith, Armorsmith, and 2 other different things. But after a few trading trips around the island I come back and see that it has 3 Sake Distilleries and like a Weavery.... no way any of those Distilleries are making money
After seeing that I paid more attention as I was going around and Noticed that after something like 10-15 days a workshop will have changed in a city (or it feels like it), No production seems to every really be stable
This plays havoc with my Workshops as one week they will be making good sales on say Sake but then the next week sales tank because all the surrounding cities suddenly opened several of their own Distilleries, even without good Imput
This is also tied to consumption of the ressources.
Cities with many tradebound villages (like Edo) get many villagers and caravans who "consume" the crafted items, while providing the city with raw ressources.
But cities with low traffic cant really sell the produced products fast enough, so over time your profits will get less and less.
Its abit of a deathspiral:
- Workshop sells to the city
- city goes bankrupt
- City cant buy raw ressources
- raw inputs get more expensive, produced products get cheaper until its not profitable anymore,
- city slowly manages to get more gold
- until the death spiral begins again
It also seems like the base production of certain ressources is just too much, like rice, sake, fish, etc., the cities are covered in hundred thousands of food, which makes food kinda pointless, as it can never be scarce.