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报告翻译问题
Npc stuck with a destroyed army.
He is not moving at all.
several days later he is still here with 1+3 men
and a speed of 5.3...
Exact same issue, any fixes?
[23:56:40.596] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.596] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.620] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.620] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.620] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.620] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.620] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.620] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.649] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.649] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.649] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.649] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.649] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.650] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.650] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.650] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.650] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.726] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.726] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.728] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:40.728] Granite Warning: W1005: Performance warning: A tile needs to be uploaded to a MipmapStreamingTexture with more than 256 redirects.
[23:56:40.728] Granite Warning: Performance warning: The upload queue size is too small to fit all rectangles that need to be uploaded. A flush of the upload queue to the device is needed.
[23:56:45.994] [GAME MENU] camp
[23:56:46.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[23:56:46.104] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[23:56:46.162] Missing shader from sack: pbr_metallic_gbuffer
[23:56:46.162] Missing shader from sack: pbr_metallic_shadowmap
[23:56:46.162] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_vs, vs_5_0, 10, 1073741824, 4198529, 0.
[23:56:46.162] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_vs, vs_5_0, 1, 8389632, 4198529, 0.
[23:56:46.226] compile_shader: $BASE/Shaders/Sources/pbr_metallic_shadowmap.rs, main_ps, ps_5_0, 10, 1073741824, 4198529, 1.
[23:56:46.235] compile_shader: $BASE/Shaders/Sources/pbr_metallic_gbuffer.rs, main_ps, ps_5_0, 1, 8389632, 4198529, 1.
[23:56:48.504] [GAME MENU] camp_wait
[23:56:49.263] Your relation is increased by 1 to 100 with Maeda-shi.
[23:56:52.083] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[23:56:52.083] Trying to make partial read on compressed asset data. This does not improve performance since partial decompression is not supported[23:56:58.379] Resolving: Silk.NET.Windowing.Glfw
[23:56:58.379] Resolving: Silk.NET.Windowing.Sdl
[23:56:58.641] Resolving: Silk.NET.Input.Glfw
[23:56:58.641] Resolving: Silk.NET.Input.Sdl
[23:58:49.663] BetterExceptionWindow: Error parsing solution.json (ignore this error)
_____________ ı dont know what ı should send . ı am not an expert :D -------------
+ Harmony (Bannerlord.Harmony, v2.3.6.220)
+ BetterExceptionWindow (BetterExceptionWindow, v7.1.1.0)
+ ButterLib (Bannerlord.ButterLib, v2.9.18.0)
+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.12.0.0)
+ Mod Configuration Menu v5 (Bannerlord.MBOptionScreen, v5.10.1.0)
+ Native (Native, v1.2.12.0)
+ SandBox Core (SandBoxCore, v1.2.12.0)
+ Sandbox (Sandbox, v1.2.12.0)
+ StoryMode (StoryMode, v1.2.12.0)
+ Birth and Aging Options (BirthAndDeath, v1.2.12.0)
+ CustomBattle (CustomBattle, v1.2.12.0)
+ Shokuho (Shokuho, v1.0.0.6)
+ Dismemberment (Plus) for v1.2.12 (DismembermentPlus, v2.0.7.6)
+ Enable Achievement (EnableAchievement, v0.0.2.0)
+ Character Manager (CharacterManager, v3.4.4.0)
Crash TaleWorlds.CampaignSystem.CampaignBehaviors.AgingCampaignBehavior.OnHeroReachesTeenAge(Hero hero)
The timing is random.
Is anyone else experiencing the same problem?
This incompetence leads to a domino effect where a major faction can be up ended from bad army logic chasing 10 men looter squads.