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If you are playing as a raider or a tribal, you will not have any decisions beyond the one to establish an outpost. If you do not have any states with meet the requirements, you will not get the decisions. You need cites to restore them.
You now need to have either sophisticated construction tech level or the concrete and pre-war housing techs to see the options with pre-war cities
if you do not have a state which meets the requirement, it will show that you don't get anything after completing, but this is not a bug since obviously, you can't take the decision.
The Unique megacities are intended as late game content, you will most likely not see decisions to restore them for a while. There are also no unique megacities outside of the sun belt. Too many little countries, you know, I just didn't know where to look.
Let me know if you have other questions, but this should address all issues as of update 2.0
Also could you write down what is where in the description, it took me 20 minutes to figure out how to see province categories. And i feel like im still missing something.
My question is - how can i hide decision icons on map where they don't have enough population - so that only available and already developing sites are available?
also building up major settlement etc etc seem to be clearing flag development underway allowing simultaneously doing several old world blues restoration projects (city upgrade finished -> flag cleared-> previous restoration project still going but u can start next)
development_project_decisions_wtt
country flag development_underway seems to be removed on this mod city restoration finishing
which allows to start another development_project_decisions_wtt from old world blues
like:
development_project_rancho_seco_npp_wtt
development_project_storm_creek_national_military_museum_npp_wtt
etc etc