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Player 2 having no animations whatsoever sounds weird. My mod only touches on XML files located in media/AnimSets/zombie/falldown-* folders, along with a small script that runs a simple timer along with OnZombieDead event which makes the dead ragdolls into corpses.
There might be a conflict somewhere with the falldown animations. If you can, could you try playing in split-screen with this mod only to see if there is something weird going on with the mod files?
With your mod, the zombies would fall and die in their default death pose without an animation getting them to the ground. Have you seen the XML file for the other mod? I wonder if there is a separate designation for player 2 in that one? Of course, my knowledge is limited.
Alas, now I must attempt to figure out WHICH mod of mine isn't liking yours
It sounds like there is a mod that is also doing something with falldown animations. But this is a weird one since it would make sense then that the animations would be bugged out in singleplayer also. If you find the conflicting mod, will you let me know?
I have these listed as suspects right now:
-More Traits-
-Combat Traits-
-Point Blank-
-Evolving Traits World-
-Knife Animation-
You could do a search for falldown in the folder where all the workshop mods are located. That would show which mods edit files located in falldown animation folders.
I wonder, If I'm able to take your code for falldown and override theirs within the folder?
Without the bandits mod enabled, the Ragdolls were there for both sides of the split-screen.
Thanks for helping!
Once again, Thank you.
I'll send a bug report to Slayer about it.