STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars "The Clone Wars Submod Mod" V4.0
ck10christian  [开发者] 7 月 2 日 下午 7:47
Updates
This is where I put out update info for how its going on the Submod.
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ck10christian  [开发者] 7 月 2 日 下午 8:03 
So far I'm almost done with republic side. I didn't realize that I needed to make variants of every building and have been doing that. Furthermore The multiplayer is going to be 1 tech level. There is gonna be at at least 3 new "Hero's" for each side. They arn't used for fighting. They are meant to produce the Unit filters along with a Starbase 1 to allow you to build ground forces. The ground forces still need their respective structures but also need that "Filter Unit". making it vital for you to defend it. I haven't tested it out but it works for singleplayer but... thats not what its meant for since Idk if the Ai will use that the way it is intended to be used. Each unit filter can build a higher version of itself thus simulating that you are progressing tech level without the need for a research facitlity. Each one of those filters dousnt the show the previous version of those units built. So if you want to make sure to build lots of these filters and keep them safe. This dousnt require any story scripting or Lua so thats why its mainly for multiplayer since were not gonna use ai in multiplayer because it makes the multiplayer more stable unless somehow we can make sure its good and it can use those filters. So you never really know what tech level they are at mostly for each planet since its based on a unit that filters them out along with what structure is allready build.
it shows me the old clone wars mod
ck10christian  [开发者] 7 月 3 日 上午 8:38 
@mabmurphy Make sure your modpath is correct. No Quotation marks. only do whats inside the Quotation Marks.
ck10christian  [开发者] 7 月 4 日 上午 11:59 
Cleaned Up the buildings variations that are added and doing final sweep to finish the Cis version of land. I do need to test multiplayer campaign version though.... Furthermore I have gotten the Single-player 1 planet start created and need to check to make sure the "Hostile" Ai does what is supposed to do (Land battles, Space Battles, is it supposed to build stuff or not?) .. I'm going to make sure that I don't burn myself out cause I realize that's bad and it slows progress. I use Pomodoro Technique. study 30 minutes break for 5. If I'm hot and on fire i get a lot of stuff or forget to even take a break. So not gonna work on it as much today. Cant be cooped up in a room forever XD. Got to touch grass. So yeah. The Clone variants I haven't gotten to yet... it should be easy since its just making a variant and then renaming it (Along with the text both description and not). The Cis filter ships should be close to done but I still need to navigate and make sure the right ship is assigned to each one same with those filter hero's.
ck10christian  [开发者] 7 月 5 日 下午 9:14 
So update... I've been working on the discord server and about 75% done with it. I could send the link but there is still some stuff I have to add in and make sure the permission's are set to what I want for the server.
ck10christian  [开发者] 7 月 6 日 下午 2:51 
The discord server is out and I think it's ready and if not then could just add changes. This is my 1st time creating a server so yeah. It will be changed as needed.
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