STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Star Wars "The Clone Wars Submod Mod" V4.0
ck10christian  [开发者] 5 月 9 日 下午 9:45
Ideas to Improve The Mod
Hi, This is where you can submit ideas to help improve the Mod.
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正在显示第 1 - 15 条,共 32 条留言
ck10christian  [开发者] 6 月 30 日 下午 8:25 
Idea 1. So some of the ideas I had was to make it so that you research a unit. The unit then allows you to build the unit in the game. I would reduce the Tech upgrade time and make it required to do all the research to tech upgrade.
ck10christian  [开发者] 6 月 30 日 下午 8:27 
Idea 2. Make it so you can buy planets and make one version of Galactic conquest so that if you buy a research it converts a planet to your side. Could do that with the Singleplayer version of it.
ck10christian  [开发者] 6 月 30 日 下午 8:28 
Idea 3. Make it so when you buy a unit multiple units are build in galactic mode. Dont know if works for Multiplayer cause would need to test.
keep updating the graphics and add more units to the mod
First idea sounds good
ck10christian  [开发者] 7 月 1 日 上午 10:22 
引用自 ★Mieszkov★
First idea sounds good
Thank you so much. I just gotta figure out how to do that but the upgrade system works so far just the part of the "Tech Upgrade" unless.... I make it so you cant actually do the tech upgrade.... Instead the game sets the tech upgrade to the next level manually with a whole bunch of and perquisites... It wouldn't break the game Id just create a new GC That has that unless it should be implemented to all version of it.
ck10christian  [开发者] 7 月 1 日 下午 3:03 
For Multiplayer Implementing the idea of upgrade system... So since it requires story script to upgrade normally... It could be a prototype unit that is stronger than its original counterpart... as for tech upgrading... Xml is key to set a tech upgrade level for singleplayer... so since cant do that then...dont have a tech level? Use building instead to tech up? Make it require a different variant of that building to tech up? In order to that you would need build a barracks and then Barracks_01... but if it gets destroyed thats like all your tech level... so its like a blueprint... or perhaps use planet abilities... and just give units buff if own that planet... Or what if its like the Factory ship in original eaw and it moves arround. The Factory ship wont be able to build anything on its own instead its a unit.... or perhaps the prototype units are are the use the factory idea and need to have that unit to build other units. aka the actual unit and the Next Upgraded version of the prototype unit? As for the Multiple units spawn when build it that will most likely be singleplayer unless the xml can work in multplayer. If you could tell me what you think of this that would be great.
[CM] Clone873 7 月 2 日 上午 10:44 
(mod suggestion)
take what The Rise of Palpatine did and make it your able to make sub units
as one of my suggestions i wish to make is adding the 501st command staff

i.e
commander appo

commander vill

commander bow

captain/commander rex

Captain Vaughn

they be able to make 501st troopers without anakin being there

(you can add this idea to other clone units that have multiple known officers like the 327th 41st and galactic marines as commander jet was commnect with the 21st nova corps)
ck10christian  [开发者] 7 月 2 日 下午 12:41 
@[DJ&D] Clone873 Thanks for the suggestion I will do that.
full galaxy from the ground up single planet start
ck10christian  [开发者] 7 月 3 日 上午 7:45 
@colonel Joel Ok. So the question is if I did that would it be best if all the planets starting Planets were hostile or can capture easily like a fresh start? Also which planets should the Republic start out with? Which planet should be the ones for the Cis?
all planets would be independent with a fair sized fleet/ground forces except for the main factions rep would have coruscant and CIS would be geonosis or serenno
最后由 king George III 编辑于; 7 月 3 日 上午 9:10
ck10christian  [开发者] 7 月 3 日 上午 9:22 
Roger I will be working on it and send it out once I finish setting it up should be faster than adding the multiplayer upgrade system.
引用自 ck10christian
Roger I will be working on it and send it out once I finish setting it up should be faster than adding the multiplayer upgrade system.
thx
Roli 7 月 8 日 上午 9:58 
if the heroes dies the die forever, but some hero like grievous should respawn once more in another ship, if possible their revive chance should be like 40%, and you should able to change heroes ship for credit like if I want to give anakin an venator and the tech is 3 you could set his flagship to the venator,
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