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Rapportera problem med översättningen
miniecrits against wet players
25% fire damage vulnurability
10% less damage on people who are on fire
infinite bleed
no random crits
p e r f e c t.
+50% knockback
+10 seconds of bleeding
+ bleeding stacks infinitely
-90% damage
-mines are bigger with more charge
+ one shot shoots 3 stickies.
- have 6 stickies at once.
- more sticky spread
+ 25% faster reload speed
Please don't hate on me, it's just a stupid idea.
20% faster charge rate
On Detonate: leave behind some fire for 1.5 seconds
+10% larger explosion radius
Downsides:
-2 ammo per clip.
Stickies will only start arming after hitting a surface.
+15% self damage.
+20% Knockback
Upon Detonate: Leave Mini-mines that do a 1/4 of the damage
Shoots Mines that explode when touched
Downsides:
-33% Clip Size
+1 Secs of Mine Arm Time
-10% Damage
-Cannot be Detonated
(these stats are based on the mine layer from TF2C)
mines activate automatically when someone is in range
mines do mini-crits on wet players
+40% explosion radius
+25% knockback
-
mines cannot be manually activated if the user is outside the explosion radius
mines cannot automatically activate a disguised/invisible spy
-50% clip size
you can only have 4 mines out at once
mines are 40% bigger than normal stickies and emit a sound periodically
cannot be attached to walls or ceilings
mines take 1 second to detonate after activated
Neutral
when fired, the mine will float off the ground slightly, but remain in place do to a chain connecting it to the ground
Explode instantly when destroyed, can be destroyed by explosions, including by other mines