Team Fortress 2

Team Fortress 2

The Hell Beneath
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Kibbleknight  [kehittäjä] 6.5. klo 10.57
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on hit: makes people wet
miniecrits against wet players

25% fire damage vulnurability
10% less damage on people who are on fire
I think it should function the same as the sticky jumper, except it can launch both friend and foe alike in the air. Could either be used for trolling or as support for your team.
it could shoot a shotgun blast of 4 sticky's at once
on hit: 8 seconds of bleed
infinite bleed

no random crits

p e r f e c t.
+Knockback scales with how much charge

+50% knockback

+10 seconds of bleeding

+ bleeding stacks infinitely

-90% damage

-mines are bigger with more charge
this is so close to stock what's even the point. The downsides are almost nonexistent
stats:
+ one shot shoots 3 stickies.
- have 6 stickies at once.
- more sticky spread
+ 25% faster reload speed

Please don't hate on me, it's just a stupid idea.
Viimeisin muokkaaja on Jaxbacon; 12.5. klo 18.32
Upsides:
20% faster charge rate
On Detonate: leave behind some fire for 1.5 seconds
+10% larger explosion radius

Downsides:
-2 ammo per clip.
Stickies will only start arming after hitting a surface.
+15% self damage.
Upsides:
+20% Knockback
Upon Detonate: Leave Mini-mines that do a 1/4 of the damage
Shoots Mines that explode when touched

Downsides:
-33% Clip Size
+1 Secs of Mine Arm Time
-10% Damage
-Cannot be Detonated

(these stats are based on the mine layer from TF2C)
+
mines activate automatically when someone is in range
mines do mini-crits on wet players
+40% explosion radius
+25% knockback

-
mines cannot be manually activated if the user is outside the explosion radius
mines cannot automatically activate a disguised/invisible spy
-50% clip size
you can only have 4 mines out at once
mines are 40% bigger than normal stickies and emit a sound periodically
cannot be attached to walls or ceilings
mines take 1 second to detonate after activated

Neutral
when fired, the mine will float off the ground slightly, but remain in place do to a chain connecting it to the ground
Explode instantly when destroyed, can be destroyed by explosions, including by other mines
Viimeisin muokkaaja on Puggos702; 25.5. klo 15.51
Puggos702 lähetti viestin:
+
mines activate automatically when someone is in range
mines do mini-crits on wet players
+40% explosion radius
+25% knockback

-
mines cannot be manually activated if the user is outside the explosion radius
mines cannot automatically activate a disguised/invisible spy
-50% clip size
you can only have 4 mines out at once
mines are 40% bigger than normal stickies and emit a sound periodically
cannot be attached to walls or ceilings
mines take 1 second to detonate after activated

Neutral
when fired, the mine will float off the ground slightly, but remain in place do to a chain connecting it to the ground
Explode instantly when destroyed, can be destroyed by explosions, including by other mines
i think the idia of it placing mines in great but it could flout in water and be detonated if a spy is in range wilst desquised if the demo detonates it manully
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