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I recently added strafing thrusters and improved turning thrusters. I hope that already helps a lot in making maneuvering easier. The mag alls are not that useful unfortunately. I tried adding more, but if the waves become higher while attached to a dock, it led to some damages on the ship. So I opted for just two gimmicky mag alls on either side. You can always add more of course. :')
The bridge layout is not optimal. Maybe I'll rework it someday, but for now we will have to live with its quirks. I hope it's still usable/fun to use.
For remote reverse, you'll have to keep tapping the spacebar. This is because Stormworks makes it impossible to detect if a remote control button is held down. So spacebar activates reverse for a short duration. It's not optimal, but hopefully makes it usable for you.
The hopper/pod ramp is more for roleplay purposes. It should connect to the bottom connectors of a pod (pod and ramp connectors need to be enabled/not released).
But yes, it definetely could be improved. It was my first crabbing vessel and for my next one I know how to design it better and more efficient.
I hope the improved side thrusters will help with the gantry, but it remains challenging. The whole ship was designed as a "actually usable roleplay" ship, that comes with some flaws. Some for roleplaying purposes, some just because I did not know any better at the time.
I hope this information helps and explains some of the weirder decisions that were made.