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Nahlásit problém s překladem
If you hit a teammate, they get a smaller version of the speed boost (+20% instead of 40%), and have a static 25 HP healed regardless of range.
+ Pierces up to 3 targets
+ On hit: Target is inflicted with bleed for 3s, second target: 5s, third target: 8s
- Deals 15% less dmg
- 10% longer firing/reload speed
+ On hit: inflicts bleed for 3 seconds
- 15% less damage
when an arrow hits a teammate, it deals 20% (or 30% idk :b) health damage, and inflicts bleed for 3 seconds. it then gives that teammate mini-crits for 3 seconds.
However, it also deals damage to you, but instead it's 50% health damage.
On Hit ally: heal based on distances
On Hit enemy: deals 3 seconds of bleed.
+20% projectile speed
If you hit ally thats under 50% health: give them 3 seconds of mini-crits.
Downsides:
15% less healing compared to crossbow
can't give overheal
33% slower reload time.
what if:
This weapon applies a corrosion effect that reduces the enemy's attack speed by 8 seconds, but deals less damage.
also, when hitting an ally, it will heal less but increase attack speed.
Upsides:
Applies the corrosion effect to the enemy for 8 seconds, reducing their attack speed by 25% and increasing their ally's attack speed by 25%
+35% projectile speed
Downsides:
-20% heal
-20% damage
I think this way the medic stays supportive