安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I've changed the code so the patches don't reapply when you close the menu but that means any changes need a restart to apply properly.
The tooltip has been patched so it should show a more accurate countdown now
there is some logging that you might have left turned on, because my log keeps filling up and hitting max message limits if I have a fuelable building selected.
Messages like " Fuel: 15 / 15 (18 hours)|20|450000|7.5 days "
Could you hide this behind the debug mode setting perhaps? And probably also to make it fire only once per building being selected, since as it is it takes just a few seconds to generate over a thousand messages.
GetInspectString exception on DankPyon_RusticCookingTable2394002:
System.ArgumentOutOfRangeException: Count cannot be less than zero.
Parameter name: count
[Ref 85E4FCAF]
at System.String.Remove (System.Int32 startIndex, System.Int32 count) [0x0002c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at LaglessLamps.Startup+CompRefuelable_CompInspectStringExtra_Patch.Postfix (System.String& __result, RimWorld.CompRefuelable __instance) [0x0007c] in <3c550387f5914acc9280ee9ad624eff1>:0
at RimWorld.CompRefuelable.CompInspectStringExtra () [0x001ce] in <1d3901981bf845c4a969d40122c14f9e>:0
- POSTFIX Jsin.LaglessTorches.Harmony: Void LaglessLamps.Startup+CompRefuelable_CompInspectStringExtra_Patch:Postfix(String& __result, CompRefuelable __instance)
at Verse.ThingWithComps.InspectStringPartsFromComps () [0x00020] in <1d3901981bf845c4a969d40122c14f9e>:0
at Verse.ThingWithComps.GetInspectString () [0x00013] in <1d3901981bf845c4a969d40122c14f9e>:0
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <1d3901981bf845c4a969d40122c14f9e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The text is also present in the display window of the selected building, but only if the building has any fuel. If it's empty, there's no error.
Thanks in advance.
3. I havent messed with any of the settings but ill try and resub to it and see if that fixes it.
4. Everytime I reloaded the save (quit to main menu then re load) it was fixed as in it allowed my pawn to refuel the stove that was out of fuel but before the reload said it was at 50/50.
5/6. It mostly seems like a visual glitch, the heat is fine from them still and they don't lose fuel, but its all dark. This is only for the first load up of the save though when I load up the game, if I leave it open and keep reloading save it doesn't repeat the issue. https://gyazo.com/edb3b7e497bcd2d6c8c0b44e525314bc
I'm currently getting this bug.
Each time i load my save. All braziers stop giving light.
Reinstalling all of them fixes it.