边缘世界 RimWorld

边缘世界 RimWorld

Star Wars : The Force - Lightsaber
Lee  [开发者] 9 月 15 日 上午 9:17
Bug Reports
Post Bugs and Logs here
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MeowingSquid 9 月 21 日 下午 10:41 
Red Text On Startup
With all dlc, harmony and this, I get this on startup:

Command line arguments: -disable-compute-shaders UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () RimWorld 1.6.4566 rev607 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Could not resolve cross-reference to RimWorld.AbilityDef named Force_ForceHealing (wanter=abilities) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader:TryResolveDef<RimWorld.AbilityDef> (string,Verse.FailMode,object) Verse.DirectXmlCrossRefLoader/WantedRefForList`1<RimWorld.AbilityDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Could not resolve cross-reference to RimWorld.AbilityDef named Force_Lightning (wanter=abilities) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader:TryResolveDef<RimWorld.AbilityDef> (string,Verse.FailMode,object) Verse.DirectXmlCrossRefLoader/WantedRefForList`1<RimWorld.AbilityDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Translation data for language English has 2 errors. Generate translation report for more info. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update ()
Lee  [开发者] 9 月 23 日 下午 4:07 
I missed a mayrequire. Will fix it when I get a chance
Lee  [开发者] 9 月 23 日 下午 4:09 
Also. Please use the dedicated bug thread
GoSu 9 月 25 日 上午 8:47 
https://gist.github.com/HugsLibRecordKeeper/a6303a7ea9a22a26a720d75361bf4fda after trying to pick up a lightsaber I crafted the saber despawned and so did the one the pawn had.
Lee  [开发者] 9 月 25 日 上午 9:11 
Seems to be an issue with the abilities portion.
Ill take a look
Waterdance 10 月 23 日 下午 12:25 
Hi, I’ve encountered a bug. I’m not sure if anyone has reported something similar, but lightsabers start bugging out when using the Melee Animation mod. Pawns sometimes don’t put away their lightsabers when exiting combat mode and just keep running around with them even while performing other tasks.

I tried removing and reinstalling the animation mod — without it, this problem doesn’t occur. And it seems to affect only lightsabers; if the same pawn equips another weapon, it works normally.

At the moment, the bug has evolved into a different issue: now, when I switch a pawn into combat mode, they don’t even draw their weapon, and the idle-with-weapon animation doesn’t play in combination with the Melee Animation mod.
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