边缘世界 RimWorld

边缘世界 RimWorld

Star Wars : The Force - Lightsaber
582 条留言
arkai65 10 月 22 日 下午 2:50 
@lee thank you! i appreciate it.
Lee  [作者] 10 月 22 日 下午 12:04 
What do you mean. Just use both mods together
Kva-Kva 10 月 22 日 上午 6:45 
Srry, bcs I'm didn't see description off melee animations support, how it works?
Lee  [作者] 10 月 21 日 下午 4:54 
I may have forgotten the recipe. I'll find some time to add it in.
arkai65 10 月 21 日 下午 4:19 
hello, just want to say that i love the mod. i found some references to an "Imbued Blade" while researching smithing but id don't see a way to craft it. is that something im supposed to see or is this a unique style weapon
Arel 9 月 29 日 下午 5:03 
no, I do not
Lee  [作者] 9 月 29 日 下午 3:23 
Do you use the dual wielding mod?
Arel 9 月 29 日 下午 1:56 
hey, thanks for letting me know about the animations stuff. I'm having an issue with your mod. My sith pawn was attacking a couple of jedi and hey lightsaber vanished in the middle of the fight. The only trace left from the lightsaber was a bunch of error msges.
https://gist.github.com/HugsLibRecordKeeper/9bd825e56dcb71b88bb38d70a80e69d1
Here are the error msges. Would appriciate the help!
Lee  [作者] 9 月 28 日 下午 4:05 
The lightsaber stances don't animate
Arel 9 月 28 日 下午 3:04 
is this compatible with yayo's animations?
Lee  [作者] 9 月 27 日 上午 8:12 
I'll make a note of it. Thanks
Lee  [作者] 9 月 27 日 上午 8:11 
I see
GULÉ🏠 9 月 27 日 上午 8:08 
Fixing the load order by putting dual wield before this mod, the reloading the game apparently fixed the issue.
Lee  [作者] 9 月 27 日 上午 7:32 
Hmm. Maybe an incompat. I'll look when I get a chance
GULÉ🏠 9 月 27 日 上午 7:27 
Wait, I also have a load error, should be wielded after dual wield.
GULÉ🏠 9 月 27 日 上午 7:26 
Exception ticking Force_Darksaber1540136 (at (160, 0, 114)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B28B59E9]
at Verse.CellRect.ClipInsideMap (Verse.Map map) [0x00020] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.CameraDriver.InViewOf (Verse.Thing thing) [0x00018] in <24d25868955f4df08b02c73b55f389fe>:0
at Lightsaber.Comp_LightsaberBlade.ShouldGlow () [0x00001] in C:\Users\Lee\Documents\RImworldLocal\HoldingCell\LightsaberForge\Lightsaber\Lightsaber\ThingComp_LightsaberBlade.cs:393
at Lightsaber.Comp_LightsaberBlade.CompTickInterval (System.Int32 delta) [0x00072] in C:\Users\Lee\Documents\RImworldLocal\HoldingCell\LightsaberForge\Lightsaber\Lightsaber\ThingComp_LightsaberBlade.cs:275
GULÉ🏠 9 月 27 日 上午 7:25 
I'm getting a lot of errors from this mod for some reason, something with darksaber.

https://gist.github.com/HugsLibRecordKeeper/00efb13bf6aa0f8f1a849c7e29196f37
Lee  [作者] 9 月 26 日 上午 8:43 
If its effecting the drawing, then its unlikely to be
DOCTOR CROW 9 月 26 日 上午 8:22 
is this mod copatiable with yayo's animation? i cant get my pawns too do the stances correct
Lee  [作者] 9 月 23 日 下午 4:00 
Wouldn't that be something they need to fix
Lee  [作者] 9 月 23 日 下午 4:00 
Uh what. I don't even know what that mod is.
[EH] Mordred 9 月 23 日 下午 2:48 
Absolutely love the mod, but pleeeeeeease can you make the lightsaber sounds togleable? I'm using the enhancement mod and every time they little bastards take a lightsaber to the enhancement bench it trigger the sounds... And I run 4 stations! :lunar2019crylaughingpig:
Lee  [作者] 9 月 19 日 下午 1:08 
Maybe. Thats melee animation, i don't know the ins and outs
LORSEKmoyso 9 月 19 日 下午 12:55 
If the execution results in death with a decapitation finisher, does the enemy's body have its head removed?
Zoe, the Bad Wolf 9 月 18 日 上午 9:30 
Oh, now I understand.
Thanks! :)
Lee  [作者] 9 月 18 日 上午 9:06 
@Zoe, the Bad Wolf: They are minifiable without the mod. I made them that way so people can make meditation chambers with them
Zoe, the Bad Wolf 9 月 18 日 上午 9:00 
@Lee,
Hi! See if you can help me here. Not a bug or a problem, but when used with Minify Everything, the Kyber Crystal Formations become minifiable. However, on the Minify Things option, I can't for the love of the Force find the crystal formation to blacklist it.

What names should I be looking for?
The_Bane_Company 9 月 18 日 上午 4:00 
i love this mod. :D Thank you for the work you put into making it. :D
Aranador 9 月 17 日 下午 8:04 
The solution then is, to write your own mod to change this mod to match your vision. Thats the great thing about Rimworld - we don't have to agree on what would be 'right' - we can all be 'right'. Personally, I just imagine this particular rimworld to be like the many, many planets in Star Wars that had deposits of crystals.
I blame Earthshaker 9 月 17 日 下午 12:23 
1/1000 seems arbitrary (but it's your mod, so perhaps that is the actual trader stock % chance), I was just more referencing that not only does it seem odd that every map spawns with it but also that if it takes forever to use them building up to the research, players might as well mine them and sell them in early game anyways, then get more from trade later. Besides, if getting them via trade only is an option that is off by default, what does it matter?
Lee  [作者] 9 月 17 日 下午 12:10 
Why make it exceptionally difficult and only be trade options?
I wanted to have natural clusters on the map, and figured it would be best to just have it spawn on every map so everyone can have access to them.
They provide meditation buffs if you have royalty, and lightsabers won't be able to be crafted until you complete the research, gather advanced components, and plasteel.

Why make a difficult crafting recipe even more difficult by adding an 1 in a thousand chance to trade for it.
I blame Earthshaker 9 月 17 日 下午 12:00 
I get that. But why not just make it even easier and have them spawn on the ground already mined...?
Lee  [作者] 9 月 17 日 上午 11:59 
they are a minable.
I blame Earthshaker 9 月 17 日 上午 11:41 
I mean, it's kind of the same issue that Rimefeller has, every map using Rimefeller has oil (not sure about space, that might have finally changed). Still, be nice for a trade only option... or, since I'm assuming the crystals are probably populated via the game's plant mechanics, could always add research options for growing crystals in late game!
Lee  [作者] 9 月 17 日 上午 8:46 
They are also paintable
Aranador 9 月 17 日 上午 8:30 
I liked that the crystals tended to spawn in little cave clusters on the hills - very thematic. Given that you want some to make lightsabres from, and some to use as meditation foci in your meditation room, I felt there was enough to pick your favorite colours, and also make a few mistakes learning how the systems work.
Lee  [作者] 9 月 17 日 上午 7:34 
Yep. so people can make lightsabers
I blame Earthshaker 9 月 17 日 上午 1:31 
Are kyber crystals supposed to be that common? Just started a new game and the maps spawned with more than a few... like not quite Tiberium sun levels, but still, a surprising amount for what I would assume is supposed to be a rare asset.
Lee  [作者] 9 月 13 日 下午 4:35 
@The Memphis - not currently
Aranador 9 月 13 日 下午 4:22 
It has been a little while since I did a Star Wars playthrough, so when I decided my current playthrough would be that - I found various mods, and I gotta say - the moment I saw a Jedi draw and hold their sabre according to their stance, I was awed. So cool - thank you.
The Memphis 9 月 13 日 下午 3:59 
is there any ability for The Melee Animation integrations to work with the stance system?
Lee  [作者] 9 月 3 日 下午 6:23 
You can make anyhing from medicine, to advanced components if you input the recipe correctly
Lee  [作者] 9 月 3 日 下午 6:22 
It's every recipe :)
darkzero 9 月 3 日 下午 5:22 
@Lee, opps, wrong spot. for the alchemy question lol. Is there a list of recipes somewhere or is it trial and error?
Lee  [作者] 9 月 3 日 下午 2:07 
Spawn a new one in. For somereason it disappears after a while
Athelas 9 月 3 日 下午 2:07 
After playing for approximately two hundred days, the option to customize lightsabers was gone. I cannot customize them anymore.
tjtjehdrjs 9 月 3 日 上午 6:46 
Thank you so much!
Lee  [作者] 9 月 3 日 上午 6:10 
@Darksero - Bleeding is temporarily disabled and Sith Achlemy is from the force standalone mod, and it works by inputting recipes.
Lee  [作者] 9 月 3 日 上午 6:09 
Pushed a fix for the last error
tjtjehdrjs 9 月 3 日 上午 3:33 
It was working fine before, but suddenly whenever I put a lightsaber on the ground, an error pops up. It seems related to a null value. Is there any way to fix this