超时空方舟

超时空方舟

【CN/EN/JP/KR】Boss - Kurumi
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Alezis  [开发者] 4 月 11 日 上午 3:34
Guide
Phase 1:
This phase is for farming Reiryoku, you probably don't want to spend any unless you need to deal with City of Devouring Time, even then you can consider taking the hit and conserving. You want to go to the maximum 6 turns, and hopefully you can farm 50+ Reiryoku.
The only time Kurumi can get bullets I-IV is turn 1, otherwise she will either use Hei or Tet followed by a generic move. If you get Minute Hand on the turn before phase transition, try to clear the debuff if you can.

Phase 2:
A lot more moves open up and you engage with the main mechanic of swiftness switching. The priority she has for selecting special bullets is: Yud Bet -> Het -> Yud Aleph -> Yud -> Zayin. If she doesn't have enough, then she selects from the special bullet random selection (I-V, IX), except for Aleph and Bet, no same special bullet can appear twice in the same turn. Yud cannot appear 2 turns in a row, unless you hard taunt Kurumi. Spacequake now appears in the generic random selection. Het cannot appear 2 turns in a row, and it will only be chosen if the sum of the clones' health falls below a certain threshold.

Try to keep the use of Reiryoku low if possible, as phase 3 is harder than 1 and 2 put together. And if possible try to break concentration each turn, giving her 3 less Reiryoku to work around is very good. In addition, try not to cast too many swift skills.

Phase 3:
Rasiel will put all of your skills into the deck, note that this interaction means that if you have created skills that don't inherently have exclude, they will lose exclude and you will have them permanently for the rest of the fight (so stuff like medical booklet, sonic blow, combined attack, etc), so try to cast them as to not bloat the deck. If you have a way to copy a good skill, you might want to keep it tho.

This is the hardest phase by far, you now passively gain 7 Reiryoku per turn with your angels but still try to not cast swift skills as giving Kurumi 2 per skill is very dangerous (also you will need to spend a lot on your angels to keep up), also breaking concentration is even more important as it now denies Kurumi 5 instead of 3 Reiryoku. Zayin and Yud can now appear in the random special bullet queue, but if she has the Reiryoku to spend on them then Kurumi can guarantee those attacks. The 2 turn except hard taunt restriction still applies to Yud, and Zayin is guaranteed to appear at least every 3 turns. Rasiel: Future Entry can now appear in the generic random selection.

Vav can only appear if you deal 18% or more of her health in 1 turn, otherwise it will never appear, try not to trigger it.

Strategies:
Read over the Angels and choose which one best suits your team.
Lian can parry Zayin and Yud Aleph (hard taunt doesn't work on them), so you can intentionally give Kurumi enough to spend on that, and then have Lian take the hit. You can still parry even with Yud Aleph (though your skills will still do nothing and be sent into the future).
If you spend nothing but healing and need to stabilize, you can intentionally give Kurumi enough for Yud Bet, it will mean she will heal for a couple hundred health, but since it has the highest priority, it's a good way to avoid Het if you have trouble dealing with the clones she summons.
A good angel that works for most is Camael, having ways to deal with clones, and providing additional healing and debuff removal, if you are struggling to heal the damage she deals. Michael can allow you to "Stun" attacks that normally cannot be stunned, a good emergency button, however she requires a lot of Reiryoku to fuel all of the stuns.

Kurumi has 3 difficulties, 0, 1, 2. The intended is difficulty 1 with base game characters, but you can try 0 or 2 if you wish for a easier or harder run (2 is much harder, not intended for base game characters, neither difficulty is the intended experience). The other option is to change which music plays during phase 3.

The fight is intended to be long, where you use sustain team compositions to stabilize to a safe position and react to the boss moves while slowly and steadily dealing damage. Due to the boss's defensive mechanics, it is impossible to race her and thinking of the strategy of "kill the enemy before the enemy kills you" will not work, expect the average fight to take 20 turns.

Update: added "Speedrun Mode" option to mod options. Enabling this option means you do not gain any Angels, instead you choose any 2 of Kurumi's I-XII bullets to seal. Sealing bullets means she cannot select to cast them so you won't have to worry about facing these bullets, with the exception of phase transition moves, these moves are fixed.
最后由 Alezis 编辑于; 4 月 19 日 上午 6:15
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嘗試翻譯
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第一階段:
戰鬥的前奏曲,適合囤積靈力……除非有像是「吞噬時間的都市」之類的大麻煩,不然你最好還是乖乖挨打更好。
理想情況下,你可以拖延6回合,並且最好有50點靈力。
通常情況下,狂三每回合行動2次:「一之彈」~「四之彈」(第二回合起加入「五之彈」和「九之彈)> 1 個狂三的通用技能。如果通用技能是「分針」的話,就請你盡可能快地解除「分針」減益吧。

第二階段:
狂三將解鎖更多技能,而你將獲得特殊機制:在使用手中的技能或固定能力後,轉換所有手中技能和固定能力的迅速狀態(迅速<->非迅速)。
她對於特殊子彈的選用有跡可循:十二之彈(使狂三重複釋放前幾個回合內所有單位使用過的技能)>八之彈(摧毀並製造分身)>十一之彈(使我方的技能拖延數回合後才會釋放)>十之彈(攻擊同職業的我方,給予特殊減益)>七之彈(攻擊輸出最高的我方,1回合內眩暈且0攻0治0閃100%被暴擊)>一~五和九之彈。
除了一之彈和二之彈外,你應該不會在單回合內看到某種特殊子彈出現兩次……好吧,如果你非常努力地嘲諷狂三,她有可能會在單回合內使用兩次「十之彈」。
通用技能中追加了「空間震動」。

總之,還是請你盡可能地不利用靈力吧,畢竟第三階段還遠比這更難。
你也能趁此機會,練習少用點迅速技能。

第三階段:
「囁告篇帙」會將你手中的技能塞回牌庫。而基於「Basicmethods」的運作,因特殊效果而附加給這些技能的「放逐」都會無效化(例如以「防曬霜(裝備)」「音速投擲」「醫書」……生成的技能)。這一方面意味著你可以嘗試留下一些「好東西」,但另一方面卻可能會造成牌庫膨脹,所以你最好還是得嘗試迴避這種結局。

即使你每回合會獲得7點靈力,第三階段仍無庸置疑地是最艱難的一段路。畢竟,釋放迅速技能會給予狂三2點靈力。
隨著狂三每回合靈力量的成長,擊破專注條也變得更為重要。
「七之彈」和「十之彈」將不消耗靈力值,並且出現於子彈的抽選列表中。此外,如果狂三有對應的靈力值,則能確保攻擊命中。
「七之彈」最少每3回合就會出現一次。
通用技能中追加了「囁告篇帙:未來記載」。

最後,「六之彈」只有在單回合內對狂三造成了相當於最大體力值18%的傷害後才會觸發,所以絕對請你控制好每回合傷害量,不要看到「六之彈」最好。


我方:
莉安算是非常特別的存在,即便是硬嘲諷無法作用的「七之彈」和「十一之彈」,也會急轉彎直奔格檔增益,因此不妨考慮讓狂三累積足夠的靈力,並由莉安將損失最小化。(嘿對,不要意外,即使你的技能會被「送往未來」,但你仍然會格檔)
如果你需要狂三使用特定的技能組合以趁機恢復,不妨考慮讓狂三使用「十二之彈」。雖然「十二之彈」會重置狂三的體力值,但有著最高的考慮優先級,這也方便你處理那些分身們給你製造的麻煩。
至於天使的部分,開場可以慢慢看,總之先選擇最適合隊伍的天使。
「灼爛殲鬼」能提供額外的治療和解除減益,並且也有方法處理狂三的分身。
「封解主」能夠發揮超常的眩暈效果,不過這也是建立於你有靈力的大前提之上。

狂三有0~2級的難度分級,其中等級1是超舟原版角色也能一戰的難度。
還有另一個選項,更改第三階段的BGM。
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