Dominions 6

Dominions 6

Runkuma
Mormacil  [udvikler] 22. mar. kl. 16:09
Feedback and balance
Feel free to place suggestions for balance here. The Ziin summons are probably to cheap, anything else?
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Rough 22. mar. kl. 18:03 
I agree with that other person: the dongos absolutely melt faces and should be nerfed
Rough 22. mar. kl. 18:04 
Also I found the nation description kind of hard to understand. I didn't really get the whole picture of multiple clans/castes that are either Tooru, Ganji, or Sorko until I had read through almost every unit and then had a think about it all.

Also why is Rumkuma called the City of Eternal Night? And is that reflected in the mechanics somewhere?
Sidst redigeret af Rough; 22. mar. kl. 18:09
Rough 22. mar. kl. 18:05 
The sprites and cultural flavor are crazy good, though
Mormacil  [udvikler] 23. mar. kl. 1:49 
I'll nerf the Dongos.
Oprindeligt skrevet af Rough:
Also I found the nation description kind of hard to understand. I didn't really get the whole picture of multiple clans/castes that are either Tooru, Ganji, or Sorko until I had read through almost every unit and then had a think about it all.
Perhaps I should double information a bit more. I'll try and rewrite stuff. I guess I tried avoiding repeating myself a bit to much this time.
Oprindeligt skrevet af Rough:
Also why is Rumkuma called the City of Eternal Night? And is that reflected in the mechanics somewhere?
That's just what they called it. But really that's about the extend of what I could find on it. It's a place in Egypt where it's always night time from where the Tooru originate.

Mechanically it has no impact for we can't cast rituals with events. I could make a G ritual tied to the cap site for darkness... I should do that.

But beyond that lorewise I want the enchantments to have faded. The name remains but the great walled city is no longer perpetually dark.
Hajduk 28. apr. kl. 12:42 
Beautiful art, and a lot of work went into this, but your mods have such odd unit costs. The RP costs for some of these units are way too high for Early Age and for troops with such low armor.
Mormacil  [udvikler] 28. apr. kl. 13:20 
They don't have any additional RP costs. That's all just equipment and all of their armor is essentially vanilla. Those are vanilla values, even the Crocodile Leather Hauberk is just buffed leather armor with not even increased RP cost.
Hajduk 28. apr. kl. 13:52 
Oprindeligt skrevet af Mormacil:
They don't have any additional RP costs. That's all just equipment and all of their armor is essentially vanilla. Those are vanilla values, even the Crocodile Leather Hauberk is just buffed leather armor with not even increased RP cost.

No not resources, Recruitment Points. For example Red Warriors cost 38 RP. That's more than most light cavalry, almost as much as some heavy cavalry (many heavy cav are 46 RP). A comparable glamoured human-plus infantry for EA Vanheim costs 21 RP. RP is partially relies on population of the province, and Early Age does not have big population to give you lots of RP.
Mormacil  [udvikler] 28. apr. kl. 14:40 
Which is an elite warrior that's more compared to a Dawn Warrior or a Vanhere around 30RP. Yeah they're expensive but they're meant to be as elites. Perhaps a little to expensive but I still feel the nation is rather powerful and perhaps need more of a nerf than a buff.

They're meant to be rare small armies augmented by either summons or human troops. But open to feedback, I'll take it in consideration.
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