安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Especially the Dilthey weapon and Daydreamchems shotgun (Viper).
My problem with the shotgun is that it basicly does more damage than regural shotguns doing 8-14 it's nice to have and super strong considering it does poison damage which is not the most common resistance of npcs. It also shreds quasimorphs of the belt. In my opinion i hope the damage value would be changed to at least be lower than regular shotguns which have attack value of 6-12 or 6-14 per shell, maby dropping the Vipers damage to 5-10 would still keep it strong but not overly so considering factions got acces to it quite early in my game.
Also the Dilthey weapon suffers from same issues considering it causes a very niche damage type it is an instant kill even with relatively high shock protection (when it stunlocks you with shock), I haven't got my hands to it mainly because every time I run into it, it annihilates me. I hope you keep weapons with specialized damage types like this to the very end game or nerf them otherwise this brings an amazing new spin to the game I also love the artwork.
Amazing work guys!
Largely feedback on specific weapons is the most helpful to us, since we can then more closely scrutinize the state of that particular weapon in relation to its peers.