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Noted. i will check it.
Current Problem: At this point armor seems to have the most issues. With no shell shock and a seemingly high resistance to becoming inoperable, the tank fights turn into a sniper match. Reminds me of Warthunder when you are trying to kill one of last two crew members, turns into a game of wackamole. Tank hull damage might be something to look into, should cause the crew to bailout rather then fight to than the bitter end.
Opinion: accuracy could potentially be turned down for infantry.
got it. fuel system is divided into 2 actually, the global multiplier and tank size of EACH vehicle. I have change the multiplier and felt that for some tanks it feels more balanced than before. As for the tiger (and jagdpanther in which in vanilla already gas guzzler) will be a problem
I will put this to my backlog. Thanks for the feedback
For the test branch, you are welcome if you want to pull and make a test branch for stuff that you seems fit. If you are going to publish it, you can just mark it down in the notes. Or, i can also make a test branch and put some people (like you) for a test branch that only us can make the change.
For the tank damage, you are correct. There are actually Primary HP for tanks apart from the squishy crew inside. I have yet to test, but my assumption will be if we decrease the HP, a successful pen will make the thank disabled more often (crew out). If we increase the HP, tank will be still active but the crew inside more likely to be dead inside until the last man.
TLDR, is a choice of "sniper" like warthunder style or fire exchanging cannonballs like COH
For accuracy, actually global multiplier has been reduced by 30% (AI controlled).
You can see this by seeing misses from cannon shots (where the bullets passes your sight in 3P camera). In Vanilla, 1 out of 2 shots from AI will be a hit iirc.
Also, this mod should not touch anything to conquest
the only buffed speed is recon infantry class and medics, and its just about 20% faster than normal
as for the repair issue, i think its an occasional issue from the base game. I also ever had that in MACE when trying to steal enemy tanks for repair
only your mod active
Finland Dynamic campaign crashed when selecting the officer [ unknown entity "fin-ushanka" in armor ] and several other Fin units "main loop"[re:spawn"Human"] (IDK man the crash report doesn't say much)
AT SMGs ive confirmed to have the same range/pen 25m-4mm 50m-19mm 100m-50mm when used by any unit as far as i can tell
Finland
Suomi KP/31 (Stick)
Suomi KP/31 SJR (Stick)
USA
M1 Thompson (stick 20)
M1A1 Thompson (stick 30)
M1928A1 Thompson (stick 30)(drum)
M3 "grease gun"
USSR
PPSH-41 (stick)(drum)
PPD-40
PPS-43
M1928A1 Thompson (drum)
Germany all MPs apparently
MP38, 40, 40(f), 41
oh I noticed you updated and i have a backlog of updates so you may have already addressed this, anyway keep up the good work!
AFAIK dynamic campaign has its own folder in the game which i don't mod. But let me check whether it has anything to do with the units/roster that i edited on. I just fixed finland for early. Mid and Late yet to have the time.
For the AT SMG, i just make a quick fix in the last update to make a flat 3mm pen. I need to understand the file structure more. give some time