Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

GOH Redux (1.055.0)
94 条留言
BroDimm  [作者] 11 月 10 日 上午 4:37 
UPDATE

Officer Tweak::
US (Normal 50% Cost)- Main:100 -> 200 extra pop
German (Normal) - Main:100 Sup:50 -> 300 extra pop
USSR (Horde Doctrine) - Main:150 Sup:50 -> 450 extra pop
Fin (Normal) - Main:100 -> 200 extra pop

USA Air Supremacy::
Irregular doctrine airstrike costs cheaper

Tier 0 and Tier 1 ♥♥♥♥♥ quality infantry costs a lot cheaper (conscript stampede now possible without hurting your wallet much)

Finland Infantry Specialized::
30% cheaper than the rest

Spawn protection 15s -> 5s (aircraft exploit prevention)
BroDimm  [作者] 11 月 4 日 上午 6:44 
haven't touch it but should work. load my mod last after your fav lite conquest mod. don't use something big like CEv2 or something that add new units
ZAZA 11 月 3 日 上午 10:16 
conquest?
BroDimm  [作者] 11 月 2 日 上午 4:24 
BroDimm  [作者] 10 月 30 日 上午 8:54 
New tweak concoctions, and added cinematic muzzle flash fx.
BroDimm  [作者] 10 月 27 日 上午 7:24 
DC mode for most weapons already follow the buffed accuracy for 3P view. If you mean arty piece, it is intentional for it to have realistically good spread and reload time to compensate the longer ranges.

For towing, interesting idea. I ever saw such mods long ago. I need to learn first tho
Instructor 10 月 27 日 上午 6:36 
Hi, please add accuracy in the direct control mode and also add the ability to tow other tanks to a safe place for repair.
BroDimm  [作者] 10 月 25 日 下午 8:27 
np. just submit your ideas and i'll make it happen if it make sense and i have the capacity tho
BlazerKers 10 月 25 日 下午 8:21 
I see ty for the explanation
BroDimm  [作者] 10 月 25 日 下午 8:18 
The base game it self is a hidden HP for every units and a penetration values with tables and formulas (most players don't need to know this). I didn't tamper much of those systems except ramping up the potential damage on hit to a point that i like it, mostly.

It's a very complex system and required tons of time and work for me to do it alone :s
BlazerKers 10 月 25 日 下午 4:07 
Do vehicles still use a health point bar system?
BroDimm  [作者] 10 月 24 日 下午 11:57 
update: Finland skirmish crash fix early, mid, late. Stahlhelm bolshite begone
Warmonger420 10 月 22 日 下午 10:22 
hey i posted my follow up the feedbacks, i figured something wasnt right with those SMGs, Keep up the good work i look forward to playing thing when a few of the kinks are smoothed out, until then im going to try some FPV tank hunting
BroDimm  [作者] 10 月 20 日 上午 7:47 
as i observe more and compare, seems that i need to adjust more stuff since new GOH introduces new code blocks i need to integrate. I can fix the anti tank smg first in next update soon
BroDimm  [作者] 10 月 20 日 上午 7:20 
lol. can you pinpoint exactly what country/unit/weapon are you talking about? thank you for reporting and definitely that is against my vision of this mod. Maybe because i am doing bulk edits to save time

let me know and i'll def look on to it
Warmonger420 10 月 19 日 下午 4:31 
hey this seems like a great mod with the ranges ive been looking for, however why are SMGs the most powerful weapons ingame 50mm of pen at 100m ?! why??? 9mm is powerful but not blow both lungs out of the tank driver, just saying.
BroDimm  [作者] 10 月 19 日 上午 5:54 
update
- fix mobility structure change from base 1.055.0. Finland will now not causing crash
- fixed and improved AI logic based on 1.055.0 file structure
Sonntag 10 月 18 日 下午 10:42 
Seems like it, thanks for the tip.
BroDimm  [作者] 10 月 18 日 下午 10:21 
I have checked my files. Seems to be from another mod. The file that i edited (which the same file as the helmet) only touches the soldier inventory for the amount of carried ammo only.

a TIP though. If you guys using any mod loaded after my mod, a good tool to verify this is software called winmerge (free). Check both folder and you can see which replaces what.

Or, to save the headache, load my most last (or the bottom in mod manager)
Sonntag 10 月 18 日 下午 8:26 
Update - I'm not quite sure if it comes from this mod or the other mod though. The other's squad BAR gunner is fine, but the Veteran Rifleman's (both regular and '44) BAR gunner doesn't have their helmet on (I think it's missing from the inventory) in every map's condition.
BroDimm  [作者] 10 月 18 日 上午 3:36 
which period and unit for me to check
Sonntag 10 月 17 日 上午 8:55 
Why is every BAR gunner doesn't have their helmet on?
BroDimm  [作者] 10 月 11 日 上午 2:08 
I have expand this mod for WEST81 so if you like this mod and want some cold war with this tweaks please try. Link in description
BroDimm  [作者] 10 月 10 日 上午 7:52 
@Sibbey my custom animation has been removed. the new game update is better

@AHappyCub you need to cue out the medic from the main squad so he won't rush along.
BroDimm  [作者] 10 月 10 日 上午 7:33 
@Radiomor
Спасибо, товарищ.
MY}{oM0R 10 月 10 日 上午 2:14 
Классный мод, главная фишка - что он отлично характеризуется названием оригинальной игры
BroDimm  [作者] 9 月 1 日 下午 9:43 
Guys, I haven't update this mod for long nor play GoH as well.

In order to save time when i update the mod should i have free time to do so, can you please post your findings on discussion feedbacks. It will help me a lot rather than testing my self

Again thank you for your interest in this mod :v
Sibbey 9 月 1 日 下午 9:12 
This mod doesn't use the current soldier animations or even the last animations. This uses some really old and ugly animations that I can't push myself to want to play with.
pragniec 8 月 7 日 上午 11:23 
aids
AHappyCub 7 月 23 日 上午 6:28 
Can you please remove the build in medics in conquest infantry squads ?, its so annoying having them run faster than the rest of the squad which inevitably means they get shot first every time, it also renders actual medic to be pointless
BroDimm  [作者] 7 月 12 日 上午 4:41 
i rarely played conquest. In theory, it should work except the economical changes.
roflcake$ 7 月 12 日 上午 12:28 
does this work with conquest? looks great
BroDimm  [作者] 7 月 3 日 下午 8:21 
спасибо. это предназначено для минимизации микро в большом сражении. Что вы имеете в виду?
REX 7 月 3 日 下午 4:22 
Здравствуйте. Ваш мод интересны и увлекательный) У Вас есть его версия без большого количества патронов у солдат?
Frontovniki 7 月 1 日 上午 8:24 
Silly Question, How to know if this mod work?
Reunion 6 月 4 日 上午 10:31 
("spotting2" r(3.73) r_human(0.8) veh_vis(250) can_vis(250) can_fire(270))
I don't quite understand the meaning of the word human in this passage. What does the parameter of human mean?
BroDimm  [作者] 6 月 4 日 上午 6:08 
@Reunion check vision folder and you can play with it
Reunion 6 月 4 日 上午 6:03 
yes, i mean the vision "cone" ,it's too narrow to make the scope's field of view look unreasonable.
Maybe you can tell me where I can set it.Especially the long one. I have been looking for it for a long time and can't find it.
BroDimm  [作者] 6 月 4 日 上午 4:16 
@reunion the way of the gun scope (manual control) and the view from rts view (top) works differently. For example, if you want to see and detect as far as the gun scope can see, it could be spawn to spawn detection.

If you mean the vision "cone" i think i can adjust that but i need a reference point of current condition
Reunion 6 月 4 日 上午 3:54 
Maybe the tank's field of view shouldn't be that narrow, because when I opened the gun scope and looked, I could actually see as wide as the gun scope, but in fact I could only observe less than one-fifth of the gun scope, which may not be true
BroDimm  [作者] 5 月 31 日 上午 7:28 
@yuks fixed. i messed up with something on last update. Please resub
yuks63 5 月 31 日 上午 6:52 
crash
BroDimm  [作者] 5 月 29 日 上午 7:21 
@twr455 there was SS mod that i have used regularly, the creator name was wiga if i'm not mistaken. But somehow he took out the mod from workshop. It was the best SS reskin i ever used without breaking everything from the game
twr455 5 月 28 日 下午 12:44 
This is probably the best redux mod out right now. I'm attempting to do something with the SS right now, do you know of any mods that are compatible with this?
BroDimm  [作者] 5 月 28 日 上午 5:54 
AIRDROP SUPPLIES update.
Now you can call in supply crate with doctrine points
BroDimm  [作者] 5 月 24 日 下午 8:40 
Fix for (1.051.0)
BroDimm  [作者] 5 月 21 日 上午 8:38 
some more update (see change notes)
BroDimm  [作者] 5 月 18 日 上午 3:45 
tweaked stuff. cleaning logs.
add experimental scripts for domination mode regarding spawn times, bot strategy, spawn logic, and some new randomised logic to keep every match 'unique'
BroDimm  [作者] 5 月 7 日 上午 9:53 
i'll be off for 10 days. Hopefully nothing breaks from my last updates.
BroDimm  [作者] 5 月 7 日 上午 2:03 
@Eisen thanks. let me know what can be improved. Balancing realism and fun is indeed difficult (and time consuming for the game file structures).