Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом








edit:fixed
I think 1, 2, and 4 are all the same issue. Basically there's a bunch of Blocking Volumes in the map, some of which players can walk through but zombies can't (especially in the cave). They're supposed to only be active on Day 6 or if certain events happen, but there's a bug with TU where they sometimes stay active anyway. I had a workaround for this, but someone else had the same issue a few weeks ago and I'm not really sure why it would be inconsistent now.
I also don't really know why the gas would be reversed like that. I changed how it works recently but I tested it pretty extensively, made sure it worked properly, and never touched it again after that. I think there might've been an IO module that didn't fire at the start of the match for whatever reason, so I just forced it to fire again later.