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edit:fixed
I think 1, 2, and 4 are all the same issue. Basically there's a bunch of Blocking Volumes in the map, some of which players can walk through but zombies can't (especially in the cave). They're supposed to only be active on Day 6 or if certain events happen, but there's a bug with TU where they sometimes stay active anyway. I had a workaround for this, but someone else had the same issue a few weeks ago and I'm not really sure why it would be inconsistent now.
I also don't really know why the gas would be reversed like that. I changed how it works recently but I tested it pretty extensively, made sure it worked properly, and never touched it again after that. I think there might've been an IO module that didn't fire at the start of the match for whatever reason, so I just forced it to fire again later.