Project Zomboid

Project Zomboid

[B42] 高级战争:社区武器框架
Error that happened ingame.
Figured Id post it here, or something.

`function: onAttack -- file: risky_inspect_set.lua line # 35 | MOD: Advanced Warfare: Community Weapons FrameWork
java.lang.RuntimeException: Object tried to call nil in onAttack
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.ai.states.SwipeStatePlayer.enter(SwipeStatePlayer.java:245)
at zombie.ai.StateMachine.stateEnter(StateMachine.java:268)
at zombie.ai.StateMachine.ensureSubstateActive(StateMachine.java:129)
at zombie.ai.StateMachine.lambda$changeState$1(StateMachine.java:57)
at zombie.util.lambda.Consumers$Params1$CallbackStackItem.accept(Consumers.java:39)
at zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:1110)
at zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:1136)
at zombie.ai.StateMachine.changeState(StateMachine.java:53)
at zombie.ai.StateMachine.changeState(StateMachine.java:36)
at zombie.characters.IsoGameCharacter.actionStateChanged(IsoGameCharacter.java:15409)
at zombie.characters.IsoPlayer.actionStateChanged(IsoPlayer.java:8870)
at zombie.characters.action.ActionContext.invokeAnyStateChangedEvents(ActionContext.java:673)
at zombie.characters.action.ActionContext.postUpdateInternal(ActionContext.java:99)
at zombie.characters.action.ActionContext.update(ActionContext.java:73)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:13177)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:13119)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:3788)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:3781)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4216)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1700)
at zombie.gameStates.IngameState.update(IngameState.java:1465)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:386)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Lord Skarra 10 月 20 日 下午 10:33 
Still happening after latest update. 42.12.2 Unstable Hotfix Released.
Alphar 10 月 24 日 上午 5:21 
yo, man this happened to me too, the error shows up when i shove/or hit a zomboid with a melee or just hands. However there's another problem to this. Whenever I hit a zomboid with a melee it also freezes for some reason. But i reckon it's not related to this mod or maybe it is not sure gonna try it out right now.
最后由 Alphar 编辑于; 10 月 24 日 上午 5:22
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