Project Zomboid

Project Zomboid

[B42] 高级战争:社区武器框架
72 条留言
Haruto 15 小时以前 
Welp better than waiting brita update
Lord Skarra 10 月 19 日 下午 9:52 
Idk if this is fine... or not to post here, but this error kept happening while playing my game.
(Moved this to a discussion for you guys to read the full error)
moisestadeo76 10 月 13 日 下午 7:02 
no b41?
s1lcka 10 月 13 日 上午 11:08 
I found the reason for the errors. It's all because of Inspect Weapon.
s1lcka 10 月 13 日 上午 10:46 
I see I'm not the only one having problems. Is there any way to fix them or explain how to install it?
Bapcop 10 月 13 日 上午 4:11 
Does anyone know how this should work? I installed this mod and the shooting animations are not working correctly, and there are constant errors when moving the character.
Imagers 10 月 12 日 下午 11:40 
soo any guide how to use this framework? any docs?
s1lcka 10 月 12 日 下午 1:56 
Every time I hit or shoot I get errors, how can I fix this?
Lex 10 月 9 日 上午 11:10 
Swappable firing mechanisms? FINALLY, CDDA BEOWULF IN ZOMBOID
Lord Hobotok 10 月 3 日 上午 6:31 
Is this mod compatible with vanilla weapons? Or did a game update break the weapon accessory layout?
red 9 月 18 日 下午 10:58 
yea i have the same problem as kero
Kreo 9 月 14 日 下午 6:52 
not sure why, but despite me being in b42, it's saying that it requires me to be in b42 in order for it to be activated
天安門 天安门 法輪功 8 月 7 日 上午 3:54 
G.O.A.T
Reanimator 8 月 3 日 上午 6:31 
can this run on top of firearms mod and EFK at the end?
jump 7 月 30 日 下午 12:49 
is there a mod to make the selection of mods and weapons accurate to a 1990s kentucky
Lalo Salamanca 7 月 6 日 下午 6:45 
does this mod include silencers/supresors?
L⊙ω⊙K砖家 6 月 29 日 上午 7:29 
携带多把满配的武器 切枪会非常的卡
Delekhan 6 月 28 日 下午 5:24 
All this mod does is add bloat and introduce conflicts and endless bugs.
gutenmorgen 6 月 14 日 上午 9:56 
good mod honestly it s nice to see mods like this in the b42 version more people should see it
Укуренный Хомяк 6 月 9 日 上午 9:23 
Пропал мод куда делся?
Tank5168 6 月 4 日 上午 6:06 
Callframe at: setAttachedItem
function: ChangeMagzine -- file: ChangeMagazineType.lua line # 21 | MOD: Advanced Warfare: Community Weapons FrameWork
function: NeedRefresh -- file: ChangeMagazineType.lua line # 70 | MOD: Advanced Warfare: Community Weapons FrameWork
Callframe at: setPrimaryHandItem
function: complete -- file: ISEquipWeaponAction.lua line # 184 | Vanilla

ERROR: General f:598963, t:1749042167625> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1601.invoke(null:-1).
Bluewave101 6 月 3 日 下午 11:16 
not need mod,, the game not have parts for guns
渴了掰腿不喝水 6 月 3 日 下午 7:53 
英文在沙盒界面占用过长空间导致部分右边设置显示不全有什么解决方法吗
LVL. 100 Legendary ♥♥♥♥ (ELITE) 5 月 31 日 下午 10:32 
definitely needs a bit of tweaking in regards to the values for moving attachments. could also do with an attachment rotation feature
Heman 5 月 29 日 上午 10:10 
Any plans to provide a way to disable vanilla weapon spawns?
BillyMiller 5 月 27 日 下午 3:56 
Как чинить огнестрельное оружие из этого мода?
Maxene 5 月 16 日 下午 9:09 
How to rotate parts???
sweetestroll 5 月 10 日 上午 11:00 
this mod is cool but i wish there was a way too remove or modify vanilla weapons to work with it better
Whiskey 5 月 9 日 下午 9:05 
@mgiu7t are you that retarded? do you realize some people play in different settings with mods? :spiffo:
real Sol Badguy 5 月 4 日 下午 12:57 
хуета ебаная, брита лучше :CGspruk:
Cyprus 4 月 29 日 下午 5:17 
Is there a version of this mod for B41.
mad-rooky 4 月 24 日 上午 1:35 
@ mgiu7t when they talk about intelligence, they don't talk about you.
Gam3Lord 4 月 23 日 下午 3:31 
Hello, when I insert a 5.56 magazine in the HK416 and MCX guns, the gun turns upside down and does not fire after the first shot, but I did not encounter this problem in other guns with 5.56 magazines such as the VSM - AN94, I think there is a mistake.
mgiu7t 4 月 22 日 上午 2:02 
Why is this tagged "realism"? The AK-103 was CLEARLY not in America in 1993.
DFSUSHII 4 月 16 日 上午 9:08 
Apparently, Inspect weapon mod is conflicted with this mod, the bug report pop up with every swing, I'm unable to point out exactly the problem comes from this mod or the other, since I'm just a casual mod user, but I figure you should know.
EtherealShigure  [作者] 4 月 10 日 上午 10:54 
the Wasd Movement error with pistols is related to load order!

to fix or prevent it, make sure AWCWF and addons are at the bottom most area of the load order,


Any mods in front of it, will cause that odd issue
Avery 4 月 10 日 上午 6:21 
Long version of error
https://pastebin.com/tTAdT3Py


Getting this error currently

function: onAttack -- file: risky_inspect_set.lua line # 35 | MOD: Advanced Warfare: Community Weapons FrameWork
java.lang.RuntimeException: Object tried to call nil in onAttack
Giacco 4 月 8 日 上午 8:34 
The revolver from Project Fallout: GunRunner.
Giacco 4 月 8 日 上午 8:31 
This is incompatible with the inspect weapons mod, also the revolver sound is too loud.
SumoVyking 4 月 2 日 上午 9:49 
Anyone else trying to use this and Purchasable Traits at the same time? for me it removes the button to gain access to buy new traits.
Giacco 4 月 1 日 上午 4:08 
@sauron's eye i have the same problem
sauron's eye 3 月 30 日 下午 12:40 
I don't know why but after activating this mod I get error whenever I press the w,a,s,d buttons...it might be because I use other mods
Ryan 3 月 29 日 下午 10:32 
do I need to larger mod you mentioned?
第五伯鱼 3 月 23 日 下午 7:08 
为嘛我一订阅就说磁盘写入错误 其他MOD没这问题啊
cainaazevedoO 3 月 10 日 下午 3:07 
Hello! Loving the mod, i got two questions if you think this mod could be the cause of two things I noticed (maybe it's something I'm doing wrong)

1- the animation when aiming at two targets in very close proximity and/or a target on the ground, makes the animation do funky stuff, specially after shooting (I noticed more with a pistol)

2- I'm using the Equipment UI, and on the "equipped" section of my inventory, below the place where my clothes are, there's a bunch of boxes that are my hotbar items, I have a M9 Pistol, and on this tab, the symbol on the hotbar of this pistol is fucked up, it''s huge and bugged over and under the boxes, I don't know how else to explain it haha
{链接已删除}

anyway I've been loving the mod, keep up the nice work!
EtherealShigure  [作者] 3 月 7 日 下午 11:36 
yes. This framework is safe to add, at any time,

But, Also a reminder that, gun packs need to be Heavily Edited in order to Utilise this Module

there is a list Above containing all 3, current or Planned Mods Using this
Ruld 3 月 5 日 下午 5:12 
Safe to add middle game? I alrady have kentucky guns
zach2233 3 月 3 日 下午 3:51 
compat with guns of 93?
Lol<3 3 月 3 日 上午 9:14 
@ETHERALSHIGURE

THANKS MAN!
GREATEST MOD ON ZOMBOID!
EtherealShigure  [作者] 3 月 3 日 上午 6:17 
@theghost

EVO is not out yet.