Garry's Mod

Garry's Mod

Sandbox Wanted | Notoriety System
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w.black57  [开发者] 2 月 24 日 下午 8:20
Lua Errors / Bugs
Kindly comment lua errors or bugs here, state what workshop mod are you using and if you can describe what you did. Thank you! :happyfaye: (And hopefully I have the time to troubleshoot and fix it).
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正在显示第 1 - 15 条,共 84 条留言
it crashes when i kill 2 metropolice after setting up my preset, possibly a conflicting mod, i'll check real quick
w.black57  [开发者] 2 月 25 日 下午 4:45 
引用自 250ellisbutgamin
it crashes when i kill 2 metropolice after setting up my preset, possibly a conflicting mod, i'll check real quick

Try disabling all mods, and leave my mod on. Make a preset and set it up again see if its still crashing.
it was a conflicting mod lol

引用自 w.black57
引用自 250ellisbutgamin
it crashes when i kill 2 metropolice after setting up my preset, possibly a conflicting mod, i'll check real quick

Try disabling all mods, and leave my mod on. Make a preset and set it up again see if its still crashing.
w.black57  [开发者] 2 月 25 日 下午 5:01 
引用自 250ellisbutgamin
it was a conflicting mod lol

引用自 w.black57

Try disabling all mods, and leave my mod on. Make a preset and set it up again see if its still crashing.

Just curious what mod was it? :SaffronShock:
引用自 w.black57
引用自 250ellisbutgamin
it was a conflicting mod lol

Just curious what mod was it? :SaffronShock:
not sure, all i did was get rid of EVERY mod i had (it was taking up alot of space anyway).
CommonSay 2 月 25 日 下午 6:01 
I like the idea of this mod, but the spawning algorithm needs some work. Most importantly, in gm_construct, I notice that if I have a wanted level and I go into the second floor of the tower near the dark room the game lags. I suspect this is due to the way the addon is spawning NPCs. It'd also be nice if I could set spawn distance as a range, rather than a single distance-value, control whether NPCs can spawn in my line of sight or not, and also set the weapon each NPC may have in a similar way that's done in other addons.
w.black57  [开发者] 2 月 25 日 下午 6:25 
引用自 CommonSay
I like the idea of this mod, but the spawning algorithm needs some work. Most importantly, in gm_construct, I notice that if I have a wanted level and I go into the second floor of the tower near the dark room the game lags. I suspect this is due to the way the addon is spawning NPCs. It'd also be nice if I could set spawn distance as a range, rather than a single distance-value, control whether NPCs can spawn in my line of sight or not, and also set the weapon each NPC may have in a similar way that's done in other addons.

The spawn distance can actually be set if you edit the faction, and you could create a custom npc for the npc to have weapon.

The spawning algorithm is a bit a pain in my arse tbh :moustacheva:
CommonSay 2 月 25 日 下午 6:29 
引用自 w.black57
引用自 CommonSay
I like the idea of this mod, but the spawning algorithm needs some work. Most importantly, in gm_construct, I notice that if I have a wanted level and I go into the second floor of the tower near the dark room the game lags. I suspect this is due to the way the addon is spawning NPCs. It'd also be nice if I could set spawn distance as a range, rather than a single distance-value, control whether NPCs can spawn in my line of sight or not, and also set the weapon each NPC may have in a similar way that's done in other addons.

The spawn distance can actually be set if you edit the faction, and you could create a custom npc for the npc to have weapon.

The spawning algorithm is a bit a pain in my arse tbh :moustacheva:

I'm aware that I can change the single-value spawn distance of NPCs, but it'd be nice to have a minimum/maximum, instead of just a single-value distance that the NPC always spawns at.

Edit: Distance values over 2000 would also be nice.
最后由 CommonSay 编辑于; 2 月 25 日 下午 6:37
for the mod jsut doesnt work and i dont know why and yes i have disabled evry other mod but still
w.black57  [开发者] 2 月 26 日 下午 1:20 
for the mod jsut doesnt work and i dont know why and yes i have disabled evry other mod but still

Do you see the config menu?
w.black57  [开发者] 2 月 26 日 下午 5:56 
引用自 CommonSay
引用自 w.black57

The spawn distance can actually be set if you edit the faction, and you could create a custom npc for the npc to have weapon.

The spawning algorithm is a bit a pain in my arse tbh :moustacheva:

I'm aware that I can change the single-value spawn distance of NPCs, but it'd be nice to have a minimum/maximum, instead of just a single-value distance that the NPC always spawns at.

Edit: Distance values over 2000 would also be nice.

Suggestions done! I've added a spawn distance override, and other configurations as well. :SaffronHappy:
Recaldy 2 月 26 日 下午 9:26 
I've noticed spawned AI have their AI turned off if you have stars and you die.
w.black57  [开发者] 2 月 26 日 下午 9:58 
引用自 Recaldy
I've noticed spawned AI have their AI turned off if you have stars and you die.

This is an intentional feature
Recaldy 2 月 27 日 下午 4:04 
It turns off other AI spawned by other spawn scripts. Switching areas in the HL2 Ravenholm recreates this. Recommend an option to have the stars persist through map changes to support campaigns etc.
w.black57  [开发者] 2 月 27 日 下午 5:18 
引用自 Recaldy
It turns off other AI spawned by other spawn scripts. Switching areas in the HL2 Ravenholm recreates this. Recommend an option to have the stars persist through map changes to support campaigns etc.

This mod was never meant to be played in transitioning maps in the first place. Thats why I never tested it on hl2 campaign. But ill see if ill have the time do try and do that. :ojseagull:
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