Garry's Mod

Garry's Mod

Sandbox Wanted | Notoriety System
344 条留言
dinogutt 10 月 21 日 下午 3:37 
Pardon me, but I'm having a minor issue when using Nextbots, specifically the (ARK: Source Evolved: NEXTBOTS) addon, in which they don't appear as Wandering NPCs or when I toggle stars.
I uses the Quick Add Faction button when creating the faction
GBL20K 10 月 18 日 上午 5:39 
Vj base Npcs spawn without weapons in custom faction i made even after giving them weapon in faction menu
ABX 10 月 16 日 下午 3:00 
how to change settings
crowmangler 10 月 11 日 下午 7:30 
thank you!
w.black57  [作者] 10 月 11 日 下午 7:11 
Just adjust thr position of stars all the to the left or to the rightt. Hopefully it will work
crowmangler 10 月 11 日 上午 7:48 
Is there a way to disable the star pop-up? I use a lot of more minimalistic mods and just want to use this as sorta a stand-in for all the 'wave defense' spawners, as it's much more diverse and smaller in the enemies it spawns.
w.black57  [作者] 9 月 30 日 下午 2:55 
Your right thanks for pointing that out :laughing_yeti:
Yap Yap The Destroyer 9 月 30 日 上午 7:56 
not sure if its intended but the description says greed mode not green
w.black57  [作者] 9 月 24 日 下午 4:01 
@dinogutt

Tick off the "enable notoriety" checkbox. Its just below the factionlist
dinogutt 9 月 24 日 下午 3:43 
Hello, just wondered if there is a way to makke notoriety not trigger when killing NPCs and let Wandering NPCs just keep spawning.
kh0rn8 9 月 20 日 下午 7:32 
What a great mod. :steamhappy:
Danifox17 9 月 12 日 下午 6:49 
I found the problem. Out of the 260 mods I have, the pizza delivery guy was the culprit.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=872114763
The police and Freddy can't exist in the same universe
Danifox17 9 月 11 日 下午 7:44 
"I will have to try it tomorrow (in 12 hours)
w.black57  [作者] 9 月 11 日 下午 7:16 
@Danifox17

Have you tried disabling all the other mods, and trying just this? while you're at it, type this in console: "developer 2" it will start to show debug stuff and If you can do the following:
1. After you type developer 2, start on a multiplayer server (not singleplayer)
2. Try activating the notoriety to 1 star (manually or kill something)
3. The console should start spamming a bunch of texts about spawning and I want you to copy and paste maybe 40 lines? (The more the better)
4. Do you see any debug boxes around when your notoriety is on? (green boxes or red boxes and lines towards your position)

This could help me troubleshoot through my spaghetti codes
Danifox17 9 月 11 日 下午 7:03 
Here is a list of what I have already tried:
* Configuring the spawn distance: I've tried all min/max distance settings, and I've also tried setting it in meters and what I believe are "Hammer units."
* Using spawn platforms: I've configured the mod to try spawning enemies on the platform and throughout the map, but it doesn't work.
* Editing faction settings: I've tried different spawn distances for custom factions.
* Testing in different environments: I've tested on different maps, reloaded them, and tried both singleplayer and multiplayer.
* Making sure the map has navigation: I've confirmed that the maps I'm using have both navigation nodes and a navigation mesh.
Danifox17 9 月 11 日 下午 7:03 
I'm having a problem with the enemy spawn feature of the mod. I've installed it today, and everything else seems to be working correctly: the notoriety system works (I gain wanted stars when killing the configurable wandering NPCs), and the factions become hostile.
​However, the enemy spawn feature is not working at all. I've tried everything I can think of, but no enemies spawn on the map, and the console shows no errors. The NPCs I have killed were spawned manually by me, not by the mod's system. Any help would be appreciated.
Veronoxs 9 月 2 日 上午 7:43 
oh i see well it ok then
w.black57  [作者] 9 月 2 日 上午 7:23 
Updated with the correct one now, Apologies I was updating two mods at the same time :colinfacepalm:
Veronoxs 9 月 2 日 上午 6:48 
It just me or the new update broke the mod cause i dont see the notoriety system but i see somekind of loadout point shop from the other mod of your instead
Balooba5000 8 月 30 日 下午 5:00 
how do i edit preexisting factions
Yuebai 8 月 29 日 上午 9:16 
alarm
sethkwright 8 月 28 日 上午 10:20 
also I want to be able to turn off the script that randomizes NPC's skins and bodygroups
sethkwright 8 月 24 日 上午 9:48 
Ik Ur busy with all these people who don't know how to use the mod or have errors but you should add the ability to make designated areas where NPC's should spawn. Or even areas where only specific NPC's spawn, (i.e. manhacks come out of vents ) but thats a little complex. I'm not going to lie I use this mod as more of a increasing-difficulty waves of enemies pseudo-gamemode
w.black57  [作者] 8 月 15 日 下午 3:48 
@froggamer777

Kill npcs of the same faction, should make them get your attention! :dshound:
XtraCheesePlz 8 月 15 日 下午 2:55 
how do you add or remove a wanted rank? (to yourself or other players):melon:
baccabab 8 月 1 日 上午 2:16 
i mean this addon is spawning random npcs, not from the spawning npc list
w.black57  [作者] 7 月 31 日 下午 5:22 
@baccabab

Kindly read FAQ if you dont want the npcs spawn around. Thanks!
baccabab 7 月 31 日 上午 9:05 
But this addon is still shit. I have changed NPCs on the stars, but this addon spawning random npcs. i tried everything
baccabab 7 月 31 日 上午 9:00 
its working im just dumb
baccabab 7 月 31 日 上午 8:30 
dont working anymore
baccabab 7 月 30 日 上午 7:00 
[Sandbox Wanted System] lua/autorun/wenot.lua:3867: attempt to index local 'npcData' (a nil value)
1. SpawnNPCNearNode - lua/autorun/wenot.lua:3867
2. unknown - lua/autorun/wenot.lua:4300
w.black57  [作者] 7 月 24 日 下午 5:45 
@P9UI
Any lua errors popping up?
What do you see in the faction list?
Have you tried in gm_construct
Are there any stars coming it when you kill npcs
P9UI 7 月 24 日 上午 10:55 
and i did read the frequently asked questions
P9UI 7 月 24 日 上午 10:55 
i tried everything and still, npcs dont spawn
w.black57  [作者] 7 月 21 日 上午 12:39 
@LAUNDROMATSKI

No problem! Enjoy! :SaffronHappy:
MERIDIA FLAGOVICH 7 月 20 日 上午 10:18 
Clever. Thank you for the fast reply as well.
w.black57  [作者] 7 月 20 日 上午 5:05 
@LAUNDROMATSKI

The watched npcs are the one's spawning in the wandering npcs :happyfaye:
MERIDIA FLAGOVICH 7 月 19 日 下午 11:07 
Is there a way to edit the list of wandering NPCs? I want more frequent wandering NPCs from this mod and tighter controls on what gets to spawn as a wandering NPC.
w.black57  [作者] 7 月 18 日 下午 3:45 
It should be unter presets, its 'default'
Rydeenie 7 月 18 日 上午 9:59 
I watched Necros's video about this and the mod automatically added the factions like resistance, combine, etc, but when I got this it didn't automatically add those. Do I have to add them myself?
w.black57  [作者] 7 月 15 日 下午 4:16 
Dang, must have broken somethin
Gringo 7 月 15 日 下午 3:05 
The wandering NPCs aren't spawning. Not even the police after getting 5 stars. This is strange because background NPCs works fine for me.
w.black57  [作者] 7 月 14 日 下午 5:57 
Disabled wandering NPCs by default so no more jumpscare npcs out of nowhere :happyfaye:
w.black57  [作者] 7 月 6 日 下午 4:09 
Kindly read the FAQ
kazzka 7 月 6 日 下午 2:06 
WHY ARE THE NPCS SPAWNING WHEN I DON'T WANT THEM TO!!!!!! is there a way to make the npcs not spawn randomly
w.black57  [作者] 7 月 3 日 上午 3:13 
@Geisteskrankenchan

No problem, enjoy! :slimetabby:
Geisteskrankenchan 7 月 3 日 上午 2:14 
Oh, my bad, I was looking for it but must've missed it, thanks
w.black57  [作者] 7 月 3 日 上午 2:07 
@Geisteskrankenchan

Theres an option for you to create your own 'custom' npc in the faction creation tab. Includes spawnflag field, in which i hope would work if you try to add it :magicat:
Geisteskrankenchan 7 月 2 日 下午 9:41 
Hey, would it be possible to add the ability to set spawnflags for NPCs? I noticed Metrocops from spawnmenu always drop a health vial on death while those spawned by your system don't. Letting players configuring flags for that would make dealing with waves more balanced and fun
[ESC]Brendan1579 7 月 2 日 下午 9:40 
i had planned on making the changes myself originally, but i actually found a better method to do what i wanted to do. it's possible it could cause performance issues as you predict, but i don't think it will since my system is based on a lack of a faction to begin with.

players aren't assigned one, and are instead granted one based on their actions.
shoot a combine soldier? you're a rebel.
shoot a rebel? the combine like you now.
meanwhile, zombies and antlions will always attack no matter what. however, i'd like to make the bug bait actually work and be something players can earn.

according to the developer commentary, the bugbait is an entirely scripted entity however so this might not work at all.