Project Zomboid

Project Zomboid

Auto Move Corpses [B42]
Geardo 7 月 17 日 上午 5:47
Bugs
the title says it all
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Geardo 7 月 17 日 上午 5:54 
Kap said: "I have a fun issue where if I end up frozen and have to reload - the zombie I was hauling will be standing up and alive, unable to notice me, and unable to be hit by me. Collidable though. So now I have friendly zombie friends."
And i have the same issue, and it's the reason why I've stopped using the mod.
jbdiablo  [开发者] 7 月 18 日 下午 12:46 
It is a base game bug. Without this mod, if you pick up a zombie and auto-walk enough times, this will still happen. They haven't fixed the original lock-up issue but in their effort to fix the "gelatinous zombie blob" bug, they introduced this one.

I can't fix it until they fix the original issue and stop slapping band-aids on it all.
jbdiablo  [开发者] 8 月 4 日 下午 7:03 
TIS patched out the zombie pals. things should be normal again. I don't know if they addressed the freezing issue. I didn't get it to trigger during testing but your experience may vary
Geardo 8 月 5 日 下午 1:38 
Appreciate it. I'll test it this weekend!
when i do left click and open the options a error jump:

`attempted index: isGrappling of non-table: null
function: Reset -- file: JB_MoveCorpses_onTickFunctions.lua line # 46 | MOD: Bring Out Your Dead
function: doWorldContextMenu -- file: BringOutYourDead.lua line # 33 | MOD: Bring Out Your Dead
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@af7675f0
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 214 | Vanilla
function: createMenu -- file: CGlobalObjectCreator.lua line # 232 | MOD: TchernoLib
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 63 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 428 | Vanilla
java.lang.RuntimeException: attempted index: isGrappling of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:458)
at zombie.Lua.LuaEventManager.triggerEventGarbage(LuaEventManager.java:472)
at zombie.Lua.LuaManager$GlobalObject.triggerEvent(LuaManager.java:4201)
at {链接已删除} Method)
at {链接已删除} Source)
at {链接已删除} Source)
at {链接已删除} Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:94)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:410)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:975)
at zombie.ui.UIManager.update(UIManager.java:725)
at zombie.GameWindow.logic(GameWindow.java:326)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:628)
at zombie.MainThread.mainLoop(MainThread.java:76)
at {链接已删除} Source)
`
jbdiablo  [开发者] 9 月 10 日 上午 11:02 
@franco sorry, I'm just now seeing this. Did this issue resolve?
引用自 jbdiablo
@franco sorry, I'm just now seeing this. Did this issue resolve?

no, keeps happening when i do left click while i choose places for the corpses.

also, i dont know if its a error, but sometimes when my character pick a corpse the action suddenly gets canceled... or sometimes my character moves the corpse in the opposite direction to the one I tell him to carry the bodies.

(no error jump when this two things happen but it still weird)
jbdiablo  [开发者] 9 月 15 日 下午 12:01 
@franco - I see what's causing the issue but idk why it's causing it.
are you playing with ragdolls on or off? That might narrow it down.
or maybe on splitscreen?
最后由 jbdiablo 编辑于; 9 月 15 日 下午 12:13
jbdiablo  [开发者] 9 月 15 日 下午 3:50 
@franco - I came to the conclusion that somehow your game was losing reference to the player. I added checks and set the player object differently, so hopefully that fixes your issue.
引用自 jbdiablo
@franco - I see what's causing the issue but idk why it's causing it.
are you playing with ragdolls on or off? That might narrow it down.
or maybe on splitscreen?

yeah, i play with ragdolls on. (I never imagined that this could cause any problems here.)
引用自 jbdiablo
@franco - I came to the conclusion that somehow your game was losing reference to the player. I added checks and set the player object differently, so hopefully that fixes your issue.

do i have to reinstall the mod?
jbdiablo  [开发者] 9 月 17 日 上午 8:51 
Ragdolls on or off shouldn't cause any problems, I was trying narrow down what may have been causing the issue. You also shouldn't have to reinstall the mod.

If it's still not working, could get a mod list?
I don't think that's the problem. I haven't seen any errors indicating any incompatibility.

Even so, it works normally most of the time.
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