安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






tightened up the code a bit more.
added in the Turkish translation by Glapnak(thanks!)
I'm glad you're enjoying the mod! I wish I had more time to work on this stuff to make it better.
No more zombie pals, hopefully. Idk if the lockup issue has been addressed though.
I mean there will be no issue with game itself)
I can't fix it until they fix the original issue and stop slapping band-aids on it all.
The zombie I was supposed to be dragging at the time (after I re-entered the game) was standing there as if alive, but it wasn't alive (neither a corpse nor alive).
No errors from mod.
Could you please fix a bug that appeared in version 42.8? Previously, in version 42.7, the mod would automatically collect all corpses in the player's designated area and take them to the dump site. However, in version 42.8, it picks up a corpse, dumps it, and then stops there, without moving on to the next corpse
Albeit a heavily modded B42 save. Still. Seems to also be an issue without your mod. Was caused when I opened a door with a zombie in-hand - the zombie was dropped on the floor. Next time I picked up the zombie the freeze frame began.
Agradeço por isso meu amigo!
This mod relies on the vanilla corpse dragging. Is there something I'm missing or a way for me to reproduce it? Thanks!
No ETA, but I would expect it to be done in the next 1 or 2 updates. And in TIS's defense, 42 is an unstable branch and most mods will probably break at some point before it's cooked all the way.