Elin
Elona(+) Oddities
the_vm 7 月 6 日 上午 9:43
Feedback
The electric tanks aren't that problematic as long as they don't get to shoot, and until they're scaled, then they get really ugly (just like in E+ to be fair, since they're late game monsters). The trees with the breath attack can be a nuisance early game with how often they spawn.

It's not all doom and gloom though. Xeren humanoid tank on the other hand is rather weak, even though he spawns as elite all the time. Monoeye girl also fails to do anything because of her abysmal speed. Kirin was amazing, balanced and has gorgeous sprite. Very rare though. Kentaurs could be just a bit tankier. Performaid bloodress is very challenging but beatable.

But speaking of broken, scaled vampire bats are insane btw, even on low levels they'll body anyone due to their insane dodge and speed, I had to run to Fiama for help early game when one spawned at my place. Later I met one in the war quest as a boss, it was again on par with the catgod and nigh unkillable because it heals back to full with each attack, and oneshots anybody through all defenses. Dragon bat on the other hand, who's supposed to be an upgrade, is a nobody in comparison.

There's a bug with the man eating flower, either a wrong name assigned or a sprite, it looks like a long necked dinosaur but with the wrong name of a flower. When you pick up its figurine, another sprite is shown, weird.

One of the dragons (mist dragon?) and dragon trees (the one I had as a boss, don't remember the name) is missing a sprite, they appear as nothing. Alien Queen too iirc, there was some kind of bug associated with her. Great fight though. I bet she'll be a menace when impreg attack is implemented. Another issue I had is with one of the flying planes that appeared as a boss, its entry in the journal throws an error (I have the info mod that shows enemy ability, and a lot of new abilities are shown as blank spellname, etc). Edit: Tyrannobreaker also appears empty.

Also, any plans for adding a consistent place for Yacatect's shrine? Maybe spawn one in Truce ground, although there's not a lot of space left, hmm...
最后由 the_vm 编辑于; 7 月 7 日 下午 10:00
< >
正在显示第 1 - 4 条,共 4 条留言
the_vm 7 月 7 日 下午 11:19 
The enemies in question according to my journal cards (so not all of them):
(journal error): Anachronistic Driver
(missing sprite):Ether's Will, Tyrannobreaker, Matriarch of the Hive
(wrong sprite): id 2039 Man eating flower
(crazy broken, but sorta doable as long as it's not scaled): Stray Catgod
Puddles  [开发者] 7 月 8 日 上午 12:58 
RE: Electric Tank / Uncertain what to do about the electric tanks short of reducing their SPD a little more... The current issues with the bike and catgod race is that they're using the vanilla stats for said races that aren't being used in-game, which include...absolutely obscene speed for both of them. noa might end up tweaking those by the time they actually appear in-game. Currently the electric tanks are bikes with -100 speed to put them more in-line with human races' speed. I'm wondering if once they start to scale that the -100 speed is no longer sufficient... Currently there's no existing modifier for speed to reduce it by half instead of just a flat penalty, like the other base stats have. I'll have to look into that.

RE: Dragon Trees / Thanks for catching that, they aren't supposed to spawn that early... Corrected. Going to investigate why Ether's Will isn't displaying the correct sprite, because at least on my end the sprite in named properly.

RE: Humanoid Tank / This is very strange to me, because that one even has additional built-in modifiers to make it stronger than normal...

featArcher,END/20,PER/20,SPD/-100,STR/20

Maybe its power is really dependent on the quality of gun it spawns with, or something?

RE: Monoeye Girl / I'll buff her SPD more. Eyes are all...very, very slow lol

RE: Kentaurs / I tweaked their Life modifier a little for some more bulk.


RE: Performaid Bloodress / She still had a holdover obscene amount of bonus SPD. Corrected.

RE: BATS / Yeah when I was testing the rest of the bats I found that they are very difficult to balance. Going to need to take a closer look at them.

RE: Catgod / Looking at some options. They're definitely meant to be strong, but I don't know if I want them at "fatal if you get caught off-guard". I might make them like the angels who only initiate combat if your karma has insulted Ehekatl, so you'd need to actually be trying to harvest their meat to force a fight otherwise...

I'll need to take a closer look at the sprites you mentioned being broken. One of the recent updates where noa split the normal-sized creatures and large creatures into different sheets messed some stuff up with the mod.
the_vm 7 月 8 日 上午 10:39 
Catgod aggro is kind of a moot point if she spawns during the war quest as an elite monster or a boss and has to be taken down. And given that there's no thorn equipment yet (the go to E+ strat), they're basically untouchable. They're probably on par with Spiral Kings except as a melee type, but I don't see SKs being spawned in war quests, maybe they have an exception? Would be nice to put certain critters like that in that list so they don't crash the party too often.
the_vm 7 月 8 日 上午 11:21 
On the topic of death sentence again, it seems that the behavior where it still works even after the original caster is dead is not intended. As in, it should dispel itself after, say, the toki bird is dead, but it doesn't. Which is a known bug, or rather a feature, as the effect is used on heaven syringes. And I don't recall it even being visible as a hex on the stats screen.
最后由 the_vm 编辑于; 7 月 8 日 上午 11:23
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50