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报告翻译问题






Not sure whether this is a GED issue or an E+O issue, so I've posted this to the comment sections of both.
Error text:
KeyNotFoundException: The given key 'CON' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item
Element.GetName
GanExtendDisplay::CharaDisplayClass.Chara_GetHover.Text2_Prefix
GanExtendDisplay::CharaDisplay.Chara_GetHover.Text2_Prefix
Chara.GetHoverText2
+PREFIX GanExtendDisplay::CharaDisplay.Chara_GetHoverText2_Prefix
WidgetMouseoever.Refresh
ActionMode.UpdateInput
Scene.OnUpdate
Core.FixedUpdate
Was glad I could discover this so I could report it, so it could be fixed, didn't want other people getting confused as to what was happening too!
I look forward to the patch, but don't worry if you need more time before you have spare time to fix it, it's not a big deal, and it can wait!
こんにちは。問題が発生しているとのことで申し訳ありません。
私も新しいセーブデータを作成して確認してみましたが、Chaoshaprincess ZEHLS と Chaoshaprincess Mem が出現するはずの場所の両方で、どちらも正常に出現していました…。
他のコンパニオン系MODの仲間キャラは出現しますか?
「Older Sister Sister」はトルースグラウンドに出現しますか?
イマリツカ(座敷笑い)は呪われた館に出現しますか?
こちらとしても、なぜスポーンしないのかを判断するのが非常に難しいため、可能であれば『player.log』のコピーを送っていただければ、原因があるか確認できます。
As always, please report issues you encounter, be they errors or gross imbalances. This is a huge project and a little overwhelming to catch everything.
Would people prefer I just leave them without portraits, or just ignore the negativity and include the edited portraits made from AI images?
なるほど!大変申し訳ございません。なぜそうなったのかは分かりませんが、スプレッドシートを整理している時に何かおかしなことが起きたのかもしれません…公式Discordに参加して、セーブデータの「game.txt」をアップロードしていただければ、もしチキンがまだお手元にあれば、Chaoshaprincessにセーブデータとして戻すことができると思います!
Oh, I see! I'm very sorry about that. I don't know why that would have happened, but it's possible something went weird when I was resorting the spreadsheet... If you join the official Discord and can upload your save's 'game.txt', I think I can save-edit the chicken back into the Chaoshaprincess, if you still have the chicken!
IndexOutOfRangeException: Index was outside the bounds of the array.
```ts
//Sequence of events (most recent on top):
BaseCondition.GetPhaseStr
BaseCondition.GetText
NotificationCondition.OnRefresh
BaseNotification.Refresh
BaseWidgetNotice._RefreshAll
```
Do you target stable or nightly?
KeyNotFoundException: The given key 'ConRegeneration' was not present in the dictionary.
```ts
//Sequence of events (most recent on top):
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item
Condition.Create
+TRANSPILER (Stable) CustomWhateverLoader::SafeCreateConditionPatch.OnCreateIl
ActEffect.Proc
+POSTFIX ProvisionalTextureExpand TextureExpandRecompiled::ActEffectPatch.Proc_Postfix
TraitDrink.OnDrink
Chara.Drink
AI_Drink.OnSetOwner
AIAct.SetOwner
Chara.SetAI
Thing.DoAct
<>c__DisplayClass96_0.<ListInteractions>b__3
<>c__DisplayClass1_0.<Add>b__0
InvOwner.AutoUse
InvOwner.OnRightClick
ButtonGrid.<SetCardGrid>b__24_1
UIButton.<OnPointerDown>b__68_0
<_WaitForEndOfFrame>d__22.MoveNext
SetupCoroutine.InvokeMoveNext
```
Currently only one Chaoshaprincess is implemented. You can find her Where Wind Rests being a reclusive mushroom. Their sprites are very difficult to upscale, so I've been procrastinating...
Its just that things like "Gourmet" or "Way of Witch" don't benefit anybody but the player character, and this mod adds more classes with those traits. So on average NPC Adventurers are weaker.
@SooSoo Although the benefits might not be visible properly on the chargen class selection screen, all of the classes should be providing benefits. Can you give me an example?
𒂍𒀀𒈾𒀀𒋛𒅕: I'm still considering the best way to do this. I might need to use a Google Doc. I can't actually add anything more to the mod description... I ran out of space haha.
I received the following error:
"KeyNotFoundException: The given key 'Terror' was not present in the dictionary."
This happened once randomly while I was in a dungeon, and then happened consistently when I tried to interact with a Fortune Drum. I tried deactivating other mods, but this one seems to be the one causing it, and it looks like a similar issue was reported a few days ago. Still, if I am mistaken and this mod is not the one causing the error, I do apologize!
Thank you for your time, and thank you for sparing so much effort in creating such an expansive mod!
I just wanted to ask if you'd be willing to look into porting feats from Elona+, or any suggestions for something along those lines? Thank you a ton in advance either way!
Sorry users, I'd meant to get one last update out before my internet access becomes extremely limited until the 2nd of next month, but... That did not happen.
New update it up! Added...quite a few monsters, updated quite a few sprites.
Please let me know if you encounter any issues, users!
The Claymore/Silvereye Witch's class/entry was a backer reference to the Claymore manga where girls had monster cores surgically inserted into them to fight other monsters. The more they fought the more unstable their bodies get until they start to transform into a monster themselves. It doesn't show on the creation screen, but they actually a passive Vorpal effect chance to bypass defense like with the original class, too. I added it to the description because I couldn't get it to display properly. But, I added Mutating Body to better reflect the source material. I thiiink it's possible to just never advance it if the additional body parts are undesired. The reason I didn't give weapon mastery is because I wanted to avoid overlap with Warrior. I adjusted their stat spread to distinguish them as much as possible.