Project Zomboid

Project Zomboid

DFMFoodMod
Wannakun  [开发者] 1 月 19 日 上午 1:25
Feedback about the mod
Apart from you, I have no one else who could express their opinion and suggest new ideas. I will be glad if you share your impressions. :d2antimage:
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正在显示第 1 - 15 条,共 34 条留言
Hi im Satan 2 月 17 日 下午 1:30 
I have a few ideas: dried meat/fish, fruit/vegetable/meat salad, fried potatoes/french fries :)
最后由 Hi im Satan 编辑于; 2 月 17 日 下午 1:31
Wannakun  [开发者] 2 月 17 日 下午 3:41 
引用自 Hi im Satan
I have a few ideas: dried meat/fish, fruit/vegetable/meat salad, fried potatoes/french fries :)

I was thinking about creating dried fish and dried meat. With dried meat +- it's still clear, but the fish can be 30kg and it's not very good. I don't know what to do about it)

There used to be a lot of small pieces, but now there are 2 huge fillets.
I'm thinking of making French fries too, but spending a lot of butter on it ahahah.. :d2antimage:
Hi im Satan 2 月 19 日 下午 1:59 
ugh, idk that I needed to use a bowl to make a salad... but i have а new idea)

Cheesecake (hope it's possible..)
1. cow's milk + yeasts -> kefir( in saucepan)
2. need to freeze kefir (its necessarily)
3. freeze kefir + cheese cloth -> cream cheese

Then crush the shortbread cookies with a rolling pin, the egg, butter, sugar, a little milk beat with a whisk. And that's it
You can add sweets / berries/ fruits or just bake
最后由 Hi im Satan 编辑于; 2 月 19 日 下午 2:00
Mainframe 2 月 25 日 上午 11:43 
Здравстуйте, я Рамзес Николаевич, мод крутой наверное хз не играл, До свидания!:NARAKATHINK::NARAKATHINK:
DTS 3 月 5 日 上午 4:10 
Getting this error message:
`function: isFermentable -- file: ANL_RenewableFood.lua line # 17 | MOD: DFMFoodMod
function: render -- file: ANL_ISToolTipInv.lua line # 27 | MOD: DFMFoodMod
function: render -- file: InventoryUI.lua line # 20 | MOD: Starlit Library
function: render -- file: Skill Recovery Journal Tooltip.lua line # 294 | MOD: Skill Recovery Journal
java.lang.RuntimeException: Object tried to call nil in isFermentable
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:418)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
at zombie.gameStates.IngameState.render(IngameState.java:1447)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.GameWindow.renderInternal(GameWindow.java:473)
at zombie.GameWindow.frameStep(GameWindow.java:952)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
Wannakun  [开发者] 3 月 5 日 上午 5:09 
引用自 DTS
Getting this error message:
`function: isFermentable -- file: ANL_RenewableFood.lua line # 17 | MOD: DFMFoodMod
function: render -- file: ANL_ISToolTipInv.lua line # 27 | MOD: DFMFoodMod
function: render -- file: InventoryUI.lua line # 20 | MOD: Starlit Library
function: render -- file: Skill Recovery Journal Tooltip.lua line # 294 | MOD: Skill Recovery Journal
java.lang.RuntimeException: Object tried to call nil in isFermentable
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:418)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
at zombie.gameStates.IngameState.render(IngameState.java:1447)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.GameWindow.renderInternal(GameWindow.java:473)
at zombie.GameWindow.frameStep(GameWindow.java:952)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`


The problem with the mod is that for some reason it affects the water slider, but this does not affect the mechanics of water overflow itself. Yes, the error comes out and it pisses me off, but I'm not a programming genius. Maybe I'll find a solution, but it's not a fact because they changed the mechanics of water and changed it again!

As I answered earlier, just add grass or animal feed to the feeder and add water. It will be 50 liters again, as it was before.

I'm not the only one facing the problem!
Wannakun  [开发者] 3 月 5 日 上午 5:10 
引用自 DTS
Getting this error message:
`function: isFermentable -- file: ANL_RenewableFood.lua line # 17 | MOD: DFMFoodMod
function: render -- file: ANL_ISToolTipInv.lua line # 27 | MOD: DFMFoodMod
function: render -- file: InventoryUI.lua line # 20 | MOD: Starlit Library
function: render -- file: Skill Recovery Journal Tooltip.lua line # 294 | MOD: Skill Recovery Journal
java.lang.RuntimeException: Object tried to call nil in isFermentable
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:418)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
at zombie.gameStates.IngameState.render(IngameState.java:1447)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.GameWindow.renderInternal(GameWindow.java:473)
at zombie.GameWindow.frameStep(GameWindow.java:952)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`


https://psteamcommunity.yuanyoumao.com/app/108600/discussions/1/604149834549560693/ take it bro :spiffo:
DTS 3 月 7 日 上午 10:31 
@Wannakun предлагаю рецепт Мороженки. Молоко, сахар и лёд в банку, потом готовую смесь в морозилку на сколько-то часов. Фруктовый лёд можно делать так же, но вместо молока добавлять фрукты.
Gimbo 6 月 8 日 上午 6:34 
i would suggest to be able to create smoked sausages that last long around 6 weeks
Lou Tenant 6 月 21 日 上午 3:40 
Love the mod especially for it adding options for things vanilla doesn't let you have that it should (buns, mayo, etc etc), but had a small balance suggestion, when making lemon juice, a single lemon regardless of size gives two entire bottles of lemon juice. I also noticed it doesn't use the bottle required in the recipe and just spawns 2 new bottles, and the recipe also will try to select bottles that are already full with other liquids.

Thank you so much for all of your hard work! If I notice any other balance issues/bugs I'll make sure to comment! :espresso:
Wannakun  [开发者] 6 月 21 日 上午 3:47 
引用自 Lou Tenant
Love the mod especially for it adding options for things vanilla doesn't let you have that it should (buns, mayo, etc etc), but had a small balance suggestion, when making lemon juice, a single lemon regardless of size gives two entire bottles of lemon juice. I also noticed it doesn't use the bottle required in the recipe and just spawns 2 new bottles, and the recipe also will try to select bottles that are already full with other liquids.

Thank you so much for all of your hard work! If I notice any other balance issues/bugs I'll make sure to comment! :espresso:
Damn.. There is no such item as an empty bottle, and that's the problem. I don't know how to solve it.
minivin 6 月 27 日 下午 8:40 
The fruit jam requires a pan, but does not consume it, and the pan is still returned after the jam is used
NotGordon 6 月 28 日 下午 8:58 
I hope you can make the tomato paste and marinara recipe accept canned tomatoes.
Wannakun  [开发者] 6 月 30 日 上午 2:51 
引用自 minivin
The fruit jam requires a pan, but does not consume it, and the pan is still returned after the jam is used

accepted. will change it soon! thank you
Wannakun  [开发者] 6 月 30 日 上午 2:52 
引用自 Hunnie~
I hope you can make the tomato paste and marinara recipe accept canned tomatoes.

I'll do it:spiffo:
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