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报告翻译问题








I was thinking about creating dried fish and dried meat. With dried meat +- it's still clear, but the fish can be 30kg and it's not very good. I don't know what to do about it)
There used to be a lot of small pieces, but now there are 2 huge fillets.
I'm thinking of making French fries too, but spending a lot of butter on it ahahah..
Cheesecake (hope it's possible..)
1. cow's milk + yeasts -> kefir( in saucepan)
2. need to freeze kefir (its necessarily)
3. freeze kefir + cheese cloth -> cream cheese
Then crush the shortbread cookies with a rolling pin, the egg, butter, sugar, a little milk beat with a whisk. And that's it
You can add sweets / berries/ fruits or just bake
`function: isFermentable -- file: ANL_RenewableFood.lua line # 17 | MOD: DFMFoodMod
function: render -- file: ANL_ISToolTipInv.lua line # 27 | MOD: DFMFoodMod
function: render -- file: InventoryUI.lua line # 20 | MOD: Starlit Library
function: render -- file: Skill Recovery Journal Tooltip.lua line # 294 | MOD: Skill Recovery Journal
java.lang.RuntimeException: Object tried to call nil in isFermentable
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2004)
at zombie.ui.UIManager.render(UIManager.java:418)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
at zombie.gameStates.IngameState.render(IngameState.java:1447)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
at zombie.GameWindow.renderInternal(GameWindow.java:473)
at zombie.GameWindow.frameStep(GameWindow.java:952)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
The problem with the mod is that for some reason it affects the water slider, but this does not affect the mechanics of water overflow itself. Yes, the error comes out and it pisses me off, but I'm not a programming genius. Maybe I'll find a solution, but it's not a fact because they changed the mechanics of water and changed it again!
As I answered earlier, just add grass or animal feed to the feeder and add water. It will be 50 liters again, as it was before.
I'm not the only one facing the problem!
https://psteamcommunity.yuanyoumao.com/app/108600/discussions/1/604149834549560693/ take it bro
Thank you so much for all of your hard work! If I notice any other balance issues/bugs I'll make sure to comment!
accepted. will change it soon! thank you
I'll do it