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I wasn’t sure if you meant the sunflower seed item itself or the cookie made with it, so just to clarify both —
The sunflower seed item (Base.SunflowerSeeds) has actually been around since pretty old vanilla builds.
You can get it by farming sunflowers and drying the harvest, though right now its only real use is making paste for cooking oil.
As for the sunflower seed cookie, I don’t think there’s a vanilla item for that (at least as far as I know).
That’s why I was wondering if it could maybe be craftable in the future.
Also, thanks for mentioning the cereal bar with sunflower seeds — that sounds awesome! 😄
Thanks again for the reply and for the great mod! 🌻
By the way, if it sounds interesting, maybe a sunflower seed cookie recipe could be added someday?
It feels pretty realistic — and it’d be great to have a use for all those farmed sunflower seeds! 🌻
I noticed that when making jam or berry wine, farm-grown strawberries can’t be used (only wild berries work).
Could you please check or update this? Thanks!
EVERYTHING IS FINE WITH THE MOD AND EVERYTHING IS WORKING!
I will now check the code for the tendons and fix it if there is any error. I'll let you know.
`function: isFermentable -- file: ANL_RenewableFood.lua line # 21 | MOD: DFMFoodMod
function: render -- file: ANL_ISToolTipInv.lua line # 30 | MOD: DFMFoodMod
function: render -- file: InventoryUI.lua line # 21 | MOD: Starlit Library
java.lang.RuntimeException: Object tried to call nil in isFermentable
[21-10-25 17:40:42.535] WARN : Script f:0, t:1761057642535> ModelScript.check > no such model "???.IntestineRaw_Ground" for DFMFoodmod.IntestineRaw.
[21-10-25 17:40:42.535] WARN : Script f:0, t:1761057642535> ModelScript.check > no such model "???.Ice" for DFMFoodmod.IceChunk.
[21-10-25 17:40:42.536] WARN : Script f:0, t:1761057642536> ModelScript.checkMesh > no such mesh "WorldItems/SaltRock" for DFMFoodmod.SaltRock.
[21-10-25 17:40:42.536] WARN : Script f:0, t:1761057642536> ModelScript.checkTexture > no such texture "WorldItems/SaltRock" for DFMFoodmod.SaltRock.
You probably have an incompatibility with another mod. If you send me the error code, I'll tell you exactly.
-Fixed the problem with the bottle when making mayonnaise.
I didn't know about such subtleties about beef intestines. if the zombie apocalypse starts, this knowledge will be useful to me =D
Also, maybe being able to make more dairy products like ice cream and yogurt?
Thanks, love the mod!
think about it
And good Luck in the Winter ... the Cold Multiplier goes down to 0.1 so technically 70 Days to dry something. Winter is long over before you get a single Piece of Leather.
For the Icecream, the simplest could be to just craft "Icecream (Melted)" that you put in the Freezer like the Icecream you can find.
function: isFermentable -- file: ANL_RenewableFood.lua line # 21 | MOD: DFMFoodMod
function: render -- file: ANL_ISToolTipInv.lua line # 30 | MOD: DFMFoodMod
ERROR: General f:570494, t:1754659883666> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in isFermentable at KahluaUtil.fail(KahluaUtil.java:101).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
Regarding ice cream. I also use Sapph's cooking. And there is a recipe to make ice cubes. You put water to the fridge, it becomes cold water, colored with blue. And then you can use this cold water to make ice cubes. I think you can do something similar to make an ice cream.
-The intestines are dried on any dryer for 1 game day
-Jerks are dried for 1 game day
-Salami is dried for 3 game days
I understood that only 1 item can be placed on the dryer, which I consider a nightmare, especially if the weather is bad outside. That's why I made a pretty fair drying time.