DayZ
Admirals Hunting Mod
Admiral  [开发者] 9 月 30 日 下午 7:14
JSON Settings and Descriptions
🎯 HuntingMarkerInfo
Controls how trail markers appear and behave during hunts.

m_HuntAnimalType – Type of animal linked to this hunt
m_MarkerTrailType – Style/appearance of trail markers
m_TotalTrailMarkers – How many markers spawn in a trail
m_MinDistanceBetweenMarker – Minimum spacing between markers
m_MaxDistanceBetweenMarker – Maximum spacing between markers
m_TrailDeviation01 – How much the trail can curve/deviate (0–1)
m_TimeLimitToFindAnimal – Time allowed to reach the animal before hunt ends
m_MarkerHasVisualCue – If markers show a visible effect
m_MarkerHasSoundCue – If markers emit sound
m_MarkerHasDirectionCue – If markers point toward the next marker

🗺️ ServerHuntingInfo
Server-wide hunt balance and spawn rules.

m_HuntingStartMarkerRefreshTime – Time between marker refresh cycles
m_PlayerHuntingCoolDown – Cooldown before a player can start another hunt
m_StartingMarkerMinDist – Minimum spawn distance of the first marker
m_StartingMarkerMaxDist – Maximum spawn distance of the first marker
m_AnimalSpawnMinDist – Closest distance an animal can spawn
m_AnimalSpawnMaxDist – Furthest distance an animal can spawn
m_MaxStartMarkersOnMap – Maximum number of hunts active at once
m_AllowedPlayersNearby – How many players can share a hunt area
m_CanMarkersTrailsOverlap – Whether two hunts can overlap trails
m_PlayerCanEnterHuntVision – Allows players to use Hunting Vision
m_PlayerCanGainHuntXP – Enables/disables XP gain from hunts

👁️ HuntingVisionInfo
Settings for Hunting Vision abilities.

m_HVMaxRadius – Maximum vision radius
m_HVMaxAngle – Field of view angle
m_HVMarkerRadius – How far markers can be seen
m_HVAnimalRadius – How far animals can be tracked
m_HVTracksMarkers – Enables tracking of markers
m_HVMarkerFocus – Focus effect on markers
m_HVMarkerDirection – Shows trail direction on markers
m_HVMarkertoMarkerTrail – Connects markers into visible trails
m_HVMarkerTrailType – Shows trail type in vision
m_HVTracksAnimals – Enables animal tracking
m_HVAnimalPulse – Animals emit a “pulse” effect
m_HVAnimalTrail – Shows animal trail movement
m_HVAnimalAlertLevel – Displays animal alert state

🐗 HuntingAnimalXP
XP rewards for hunting specific animals.

m_HuntXPAnimalType – Animal type linked to this XP profile
m_XPRewardOnKill – XP given for a successful kill
m_HeadShotMultiplier – XP bonus for headshots
m_BodyShotMultiplier – XP bonus for body shots
m_LimbShotMultiplier – XP bonus for limb shots

📈 HuntingXPInfo
Controls overall player hunting XP system.

m_XPCurve – XP scaling curve for leveling
m_MaxPlayerXP – Maximum XP a player can earn
m_XPLossOnDeathPercent – Percent XP lost when dying
m_XPAffectsHVRadius – Whether XP increases Hunting Vision radius
m_MaxPlayerHuntLevel – Maximum hunting level
m_LvlReqTracksMarkers – Level required to track markers
LvlReqMarkerFocus – Level required for marker focus
m_LvlReqMarkerDirection – Level required to see marker direction
m_LvlReqMarkertoMarkerTrail – Level required for trail linking
m_LvlReqMarkerTrailType – Level required to see trail types
m_LvlReqTracksAnimals – Level required to track animals
m_LvlReqAnimalPulse – Level required to see animal pulse
m_LvlReqAnimalTrail – Level required to follow animal trails
m_LvlReqAnimalAlertLevel – Level required to see alert states

👤 PlayerHuntXPListInfo
Tracks individual player hunting progress.

m_PlayerSteamID – Player’s Steam ID
m_PlayerHuntXP – Current hunting XP of the player
最后由 Admiral 编辑于; 9 月 30 日 下午 7:15