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My available research:
chew root oil
healing balm
fuel mixing
Fabricator: elerium
amored turret
experimental turret
ultimate turret
Sciences
sleep training
quantum gravity
veggie armor
All others I researched.
I tested it with just this mod, everything works fine.
At the start of the game you can see the requirements for "fabricator matrixes", which unlocks the food fabricator.
If you can't see it, i bet there is a mod conflict.
Doesn't this depend on the seed-words?
The scenario doesn't matter either, since it is unlocked for each one.
If there aren't too many, can you tell me which mods you use?
I still think it's an incompatibility with another mod.
SAD_Commonlib
Insects Level up All Species
Expanded Dawn (ENG)
Glacius
Alba
A simple fix for yourself should be as followed:
Open the Glacius mod in the mod editor, this creates a local copy.
Look for the entry "Change property FoodGenerating.AllowedInScenarios" and delete it, save and test again.
If it works, have fun, if not, delete the local copy (just delete the mod in the mod editor) and your game is like before.
To make the mod (theoretically) compatible, 6 more entries would have to be deleted, otherwise it works only in military outpost.
Must be deleted altogether:
Change property MatterGenerators.AllowedInScenarios
Change property FoodGenerating.AllowedInScenarios
Change property FoodGenerating_Chefs.AllowedInScenarios
Change property FoodGenerating_Tasty.AllowedInScenarios
Change property IndustrialGenerator.AllowedInScenarios
Change property IndustrialGenerator_Fuel.AllowedInScenarios
Change property IndustrialGenerator_Silicon.AllowedInScenarios