Stranded: Alien Dawn

Stranded: Alien Dawn

Expanded Dawn
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更新于:10 月 30 日 下午 3:25
作者:Tigu

Version 1.75-1724

[Alien Teleporter]

Can now be deconstructed.

The maximum income per day and teleporter is increased depending on the trade level:
- Ask for donations: Unchanged (max income remains at 2 per day)
- Creative thinking: Time reduced from 12h to 10h (max income from 4 to 4,8 per day)
- Impartial observer: Income increased from 2 to 3 in 8h (max income from 6 to 9 per day)
- Sales representative: Income increased from 2 to 4 in 6h (max income from 8 to 16 per day)

The group recipes for selling raw and cooked food have been removed due to errors.
Corresponding individual recipes have been added for raw food.

The recipe for buying cooked food has been removed. Far too cheap and effective. A single teleporter could feed a group of 70 colonists with the income of one worker.
This would make cooks or food fabricators completely obsolete.


[Improved 3D Printer] (New)

Unlocked through "Energy: Optimization", produces twice the amount in the same time as the 3D printer and uses 10% fewer resources for production while using three times the energy.


[Improved Food Fabricator] (New)

Unlocked through "Energy: Optimization", produces twice the amount of food while using three times the energy.


[Pillar Of Eternity]

Can now be build on floor.


[Turrets]

Damage increase of upgrades now also affects damage against robots.


[Weapons]

Weapon damage of upgraded weapons against robots has been corrected and increased.
The new damage is now based on the damage of the respective base game weapon against robots, no longer on regular weapon damage.


[Additional Fixes]

Research option "Rift Cannon" no longer unlocks "Eternium Laser".

更新于:10 月 19 日 上午 10:40
作者:Tigu

Version 1.74-1711

Additional armor stat bonus is now highlighted.
(Elerium/Adamantium/Eternium)

The numbering of the power cell generators has been removed and replaced with level-based names.


[FIXES]


Photosynthesis, Sleep Training: Gene Therapy & Sleep Training: Stimulant Gland:
The bonus was calculated incorrectly and was smaller than stated in the description. The error has been corrected, and descriptions have been adjusted to show the tier and total bonus.

A duplicate recipe has been removed.

Added 4 missing research options to Chee.

Corrections to almost all licenses.

Incorrect descriptions for Eternium Laser and Rift Cannon corrected.
(Both have an 80% chance to block damage, instead of only taking 20% ​​damage from each attack)

The research description for Elerium extraction & Eternium Synthesizer kit now shows where it can be crafted.

更新于:10 月 13 日 上午 10:22
作者:Tigu

Version 1.73-1706

Fix: Adamantium Balcony now displays its correct model again.

The capacity and production increase indicator has been removed from all batteries, generators, solar panels, wind turbines and research options.
The respective final values are displayed directly above in the construction menu.

Removed unnecessary data.

更新于:10 月 12 日 上午 8:53
作者:Tigu

Version 1.72-1704

Fixed missing critchance on Alien Laser Pike.

Integrity damage of all weapons adjusted to also receive damage improvements against robots with each upgrade.

Pulse rifle damage now increases by at least 1 per level.

Reduced the pain reduction of the Adamantium armor by 10% for both corresponding armor pieces so that the Eternium armor is still an improvement.

Additional health conditions added that can be used for the Earth Tech Integration mod. (coming soon)

更新于:10 月 6 日 下午 1:29
作者:Tigu

Version 1.71-1700

Pillar of Eternity:
Reduced to 25% of the original size.

At only about ten times the cost of a huge crystal battery, the storage capacity was 162x bigger => reduced to 15x.
In addition, the pillar also has more integrity and damage reduction.


Mod compatibility:
Weapon tags have been added to all upgraded laser pikes, laser pistols, pulse rifles and railgun snipers.
Allows to take advantage of the mod "Skill Mastery Rewards" for the corresponding weapons.

更新于:10 月 5 日 下午 12:38
作者:Tigu

Version 1.70-1696

[NEW]

Characters:
Leroy Leblanc, has the knowledge and resources to build a concrete floor and a landing spot.
Once the landing spot is built, he regularly receives alien trade currency. (5-9 in 48h)
*Can only be selected at game start and will not randomly appear during in-game events!

Endgame and Expeditions:
Some of the recipes that require Eternium are very powerful and will no longer be unlocked after the visitors' spaceship has been repaired.
Once one of the research options they unlock is completed, the story continues, and new technologies can then be unlocked through expeditions and further research.
- Eternium fabrication (new)
- Eternium synthesizer (new - infinitely buildable)
- Rift cannon
- Pillar of eternity

Eternium laser turret:
A new weapon to melt your enemies, unlocks after repairing the spaceship.
*For existing games where eternium build options are already unlocked, the laser will be additionally unlocked with the Rift Cannon

Trading:
- Added new recipes to the teleporter, you can now buy animal fats & raw foods of all kinds
- Trading rare resources requires the discovery of one of the raw materials:
[Adamantium & Eternium now requires the prior discovery of Adamantium]
[Crystal Shards, Elerium & Energy Crystals now requires the prior discovery of Energy Crystals]


[ADJUSTMENTS]

Alien Minigun:
The animation fails to represent the firing speed and is slower than intended.
The Alien Minigun is now the Alien Machine Gun. The upgrade to the previous version is the same as for all other turrets.

Alien Teleporter:
Can now be switched on and off.

Characters:
Simplification of Cheikhou's and Samira's additional equipment, just drop the tool and dismantle it for the needed resources. The previous assembly at the workbench is no longer required.

Damaged Device (Teleporter):
Value reduced by 90% to 250.000

Expedition Asteroid Mining:
Now indicates that high physical strength is required.

Frag Cannon:
Missile animation +50% speed.

Hydroponic Racks:
Can now be upgraded to crystal hydroponic racks (You have to select each one individually while holding down the Shift key. Upgrading the entire group directly doesn't work).

Laser Turrets:
- Alien laser turret, laser color is now green
- Elerium laser turret, laser color is now blue

Mining Machine:
The required activity now is handling because it is automated and mining makes no sense.

Rift Cannon:
- Maximum range increased by 10m
- Scaled down to 50% size (still bigger than default turrets)


[FIXES]

Adamantium Door & Doorway:
Now connected to adamantium stairs, no longer to carbon.

Alien Laser Pike:
- Research can no longer be purchased from human trading ships
- Now unlocks the level 6 weapons license, like all lv6 weapons

Alien Turrets:
Some errors in the descriptions corrected.

Hay Sausages:
No longer requires a cook when created in a fabricator.

更新于:9 月 19 日 下午 3:12
作者:Tigu

Version 1.61-1675

[NEW]

Expeditions:
A new expedition that begins as soon as the alien currency is discovered
Leads to locations where small amounts of resources or another damaged teleporter can be found
The chance of finding a teleporter is low, but there is no limit


Mining Machine:
Additional research and recipe for the mining machine, can extract a small amount of fuel instead of minerals


Unlocking Eternium:
A "safety net" has been added for unlocking Eternium
If the landing spot is occupied and the synthesizer could not be delivered, a new attempt will now be made once per day


[ADJUSTMENTS]

Alien Teleporter:
The "make until" multiplier has been reduced to better control the trading volume.


Expeditions:
Changed "REPEATABLE" with an infinity icon
Story of some expeditions and story bits revised


Fabricators:
Renamed all modded research options to ensure a visible difference between unlocked devices and recipes


Mining Machine:
Detailed research description, it is now displayed in advance how efficient the upgrades are
Recipes from the default mining machine are now also available in the advanced mining machine


Replaced some icons:
Adamantium - armorset, doorway, double doorway & wall
Crystal solar roof - research icon
Eternium fortifications & rooms - all 21 building options
Eternium synthesizer
Experimental & advanced laser blaster, pulse rifle, railgun sniper
Improved material fabricator
Sleep training 2 + 3
Supply fabricator


[FIXES]

Fixed a long-term bug that prevented power poles from doubling their range between each other and other devices

Nanotech now shows unlock "advanced turrets" instead of "experimental turrets"

Recipe categories corrected, some descriptions were incorrect

更新于:9 月 14 日 下午 12:34
作者:Tigu

Version 1.60-1658

[NEW]

Alien Trading:
A new expedition which enables several trade options. (186 new recipes)
To keep it simple, everything works through 1 building.

A new currency is introduced.
Buying is twice as expensive as selling to maintain balance.
Adjustments are possible in further updates.

Not all goods are tradable at the start. Trading licenses must be purchased with the new currency.
Some require a certain amount of research to ensure that progress is not too fast.

Trading is intended to provide additional options and is NOT required for the progression of Expanded Dawn.

In addition, the new feature can be COMPLETELY DEACTIVATED via a game rule.



Crystal Hydroponic Rack:
Generates energy via solar panels and consumes it overnight.
Requires no power grid!


Expeditions:
A new expedition that can slightly improve or poison your survivors.

New icons for all new expeditions.
New images for all new repeatable expeditions.


Laser Pikes:
Two more have been added to match the ranged weapons.
Level 3: Experimental and Level 6: Alien



[ADJUSTMENTS]

Alien Tech:
The average wait time to unlock a new technology has been reduced from 4 to 3 days.
All research should be learned after 1.5 years.


Alien Turrets:
The chance to resist attacks has been increased from 25% to 50%.
This corresponds to the same damage reduction as all other Adamantium build options.


Ascension:
The first colonist can now choose the trait like everyone else.
The "Adamantium Specialist" trait is now available from the start.


Crystal Solar Roof:
New icon for Crystal Solar Roof.


Research:
New sorting for all mod research in all areas. From top to bottom, it becomes progressively more advanced.

Requirements added to prevent merchant ships from immediately unlocking the final upgrade level.


Rift Cannon:
The chance to resist attacks has been increased from 50% to 80%.
This corresponds to the same damage reduction as all other Eternium build options.


Story Bits:
The delivery of Adamantium from aliens and gravity beams can now be disabled.


Turrets:
Descriptions have been adjusted to match the other upgrades. This ensures consistent naming of the individual ranks:
Improved / Experimental / Advanced / Elerium / Alien


Void Storage:
Added particle effects, reworked the description.
Resources can no longer be stolen.


Weapons:
All "optimized experimental weapons" renamed to "advanced weapons".
All "elerium reinforced weapons" renamed to "elerium weapons".
Fits better into the research tree and in all blueprints!



[FIXES]

Build option "Composter":
Changed the id, because it's doubled in another mod and it can't be unlocked if this mod is used.


Character "Chee Tah":
Added missing research
- Adamantium fabrication
- All 22 trading licenses
- Broken device
- Crystal hydroponic rack
- Eternium armor/fortifications/rooms
- Improved material fabricator
- Pillar of Eternity
- Repair the spaceship
- Rift cannon


Game Rule "Plague":
Can be healed by others.


Trading of Technology:
All research of alien technology + Project-X compatibility research is no longer available in human trading ships.


Repair Items:
The repair function on the soldering bench and tailor bench destroyed the selected item because the component of a recipe could not be produced as a result.
Now, a broken (but not yet destroyed) item can be used to create tokens, which can then be exchanged for the respective item under another menu item.


Story bit "The Arrival":
Now has a 1 day delay after all requirements are met.
This should ensure that the landing site is always free.
If other mods could occupy the landing site, simply build more than one.

Additional story bit with information on how the game continues if the other requirements are not met after all alien technology has been researched.

更新于:8 月 21 日 下午 4:13
作者:Tigu

Version 1.53-1627

[Adjustments]

Eternium Synthesizer:
Reduced costs for additional Eternium Synthesizers. At full production, the first one requires 10 days. Each additional one requires one day less, up to a maximum of six Eternium Synthesizers.
(Total costs reduced from 1500 to 1100 Eternium)


[Fixes]

Pillar of Eternity:
Was sometimes unbuildable, even when all requirements were met.
The error appears to be related to the max 1 limit, which has been removed.
Does not work if the research has already been completed in the current game!
(No idea why you should build a second one, but it's possible now :D )

Power Battery:
Added back to the battery menu.

更新于:8 月 15 日 下午 5:54
作者:Tigu

Version 1.52-1621

Added particle effects for the 3 new fabricators