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Most of it seems like it will enter the realm of OP later on, but we'll see. I may just have to use restraint on some of the higher tiers.
I decided to start a new crash landing scenario using your mod. Opted to start with Chee in the initial party line up. After just an hour I am somewhat in agreement with Mantastic that end game could be OP. Already, I have wiped out entire hillsides with just 3 survivors and the Chee gun to include Shriekers, Trees, Pancoths, and anything else in the line of fire all dead and ready for transport. I have to admit it gave me a huge chuckle; BAM! Trees ready for use, meat aplenty and no more Shriekers to worry about and all in a matter of mere seconds. Too easy, actually. That said, please do not remove the option for the Chee or the gun. There are times I want an easy go.
As for compatibility with other mods, so far Extended Dawn plays well with others. Only issue I really had was with the Max 10 Survivors mod. When I loaded it, started getting errors. Disabled the Max 10 and it stopped.
Even though it was easy with all the research done by Chee and the gun making hunting easy. I found having only 3 survivors was still a little more difficult. Added in the Beyond Stranded. No errors and shortly received a walk up. Yeah! Also running various other QOL mods such as colorful clothing, water, hygiene, batch smelting and the like. Runs smooth.
I will be restarting the crash landing scenario after dinner this evening without Chee or all his benefits. Will give you another update after I play the mod without the Chee Tah. *grin*
Chee is actually just there to see what is possible.
Having all the research or the (not producible) superweapon right at the beginning is of course CHEE-ting :D
Otherwise, I see it as progress in technology and production continuing at the point where everything is normally researched or built.
It could be that in the end it will be a bit OP, I have always tried to add a disadvantage on the other side when there is a big advantage on one side.
I hope everything fits together and runs smoothly so far.
I've completed a few playthroughs myself and couldn't find any errors.
So, have fun ;)
Maybe unsubscribe and download again.
Thanks! I appreciate the reply.
I was hoping for a scenario where I had to manage a disease - something where I have to take regular action in game (eg, the opposite of sleep parasites which I find kind of boring). Plague definitely offers that, but I'd really like to chose when I want to enable the forced self heal.
I will fix it if i have more time.