Project Zomboid

Project Zomboid

[B42] Week One NPC
Sandbox settings are strictly scripted.
there is such a problem associated with the fact that many settings are hard-coded, for example, the amount of food, items, etc. will always be a certain time and only then everything changes, but there are just those settings that I still want to change. I remove damage from cars in the settings. The thing is that I have a mod for sweatcycles, I remove damage from cars because my character takes damage from motorcycles even if the motorcycle is stationary, but the game, or rather your mod, returns this damage. And this is also connected with other settings that cannot be changed. I know that they are reset, but I still want to at least be able to remove damage from cars.

and also be able to edit the number of items in the world
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Cobraa0071 3 月 5 日 下午 12:57 
I'll say right away that the problem is not in the motorcycles themselves, it's a problem in another mod. I just want to be able to set "do not take damage from cars" in the settings so as not to take damage. I'm not asking for more))) the translation of my comment may be inaccurate
Slayer  [开发者] 3 月 5 日 下午 3:19 
it's the only setting that is hardcoded. Others are overwritten temporarily and return to original values over time.

I feel like cars should damage people, and no-one would normally turn this on because it's off by default and 99% player will overlook this.

If a motycycle damages you by standing next to it, I would say its a problem of the motocycle mod.
Cobraa0071 3 月 5 日 下午 7:54 
I know this is a problem with another mod, so I removed the player car damage using the sandbox menu in the game (not before the game started, but after the game started with the mod), but the mod brings it back again and again. I think it is important to allow some sandbox changes in the game after the game has started, because there are bugs and other problems that need to be solved with flexible sandbox settings.

I also remembered that NPC cars also deal damage when they are standing still. That's why I disabled car damage too.

And since we are talking about cars. I wanted to ask, do NPC cars on the road only appear when you are standing on the road, or is it just me? It's just that cars don't appear at all until I go out on the road, and then they are gone for a long time. Will there be a setting in the future for the probability of NPC cars appearing? Because sometimes you just want to look at the road through the window where the cars are driving)) or will there not be?
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