Project Zomboid

Project Zomboid

[B42] Week One NPC
Doing my part to report bugs I've found recently.
Just wanna say, I freaking adore this mod. Keep up the incredible work. <3

Hope these help you fix more things!

1. As I'm sure others have said, NPCs cause arson all the time, mostly accidentally with grills and such. Typically letting them go forever with burnt things within it. Almost burned down my base as the bombs were falling, rofl.

2. When killing NPCs, some of them randomly now dip partially into the ground. You can still loot and grab them from my experience, but it's a bit odd to see.

3. Crashes have gotten pretty bad/weird. So in short, I was out doing a loot run before the bombs began dropping. Was in a spicy fight when the game crashed. Ok, no worries, nothing new here. Except when loading back in, I was where I crashed, but. . NPCs have taken over my home, certain items I had were gone, and the time was completely reset back to DAY 1. (The chaos from before the crash was still all over the place however) Also I noticed the radio broadcasts didn't register the time reset, so they kept going as if it were later on in the week than it was.

4. If you have 2 of the same radio type, to listen to multiple stations, I've noticed one of the radios will randomly change stations to mimic the other one, or just randomly turn off. Happens completely randomly and I gotta keep changing it back. (Yes I checked, no it wasn't my power being shut off.) Edit: Been continuing to test, for some reason the radio is hyper focused on returning to the BWO station. (Premium Tech. Radio)

5. When you begin amassing a decent number of items in your storage/inventor and you try to right click items in your inventory? There's a decent little freeze/stutter.

6. If you have NPCs driving vehicles? Well. . Good lord it's a comedy of errors, lol. They don't seem to be capable of turning, or passing minor objects in the road. I'm not asking for hyper complex NPCs, despite how awesome it would be. But I'll admit, more immersive drivers and whatnot would be super dope.

7. If you happen to kill an NPCs inside a barricaded building, then drag them outside. The responding doctors will not actually go to where their body currently is, but to where they first died. Instead of trying to break down barriers, they just endlessly run at them.

8. From my experience, doctors, responding cops and firefighters especially will just stand around forever once completing a task. Not responding to questions or anything.

9. I've noticed odd pathing issues for NPCs, even when there's vast, wide open spaces for them to navigate. They'll hop over a small gate, all at the same spot en mass, creating a choke point and freezing them all in-place. Instead of simply walking 5 feet around the gate, lol.

10. Hazmat suits seems to just straight up not work. Also I can't seem to replace oxygen tanks whatsoever.


Hope this helps! Much love and respect. Again, keep up the amazing work! <3
最后由 Existential Dread 编辑于; 2 月 20 日 下午 10:42
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OH, also, a BIG ONE!

11. When trying to place/build items after this recent update? It'll randomly stop you from placing things after like a couple seconds. So you gotta be hyper fast now to place items before it cuts you off. Honestly above all this has been the most annoying.

AND ANOTHER!

12. So in my backyard, I have a grill, a table and 2 chairs. There's an NPC that came over and began using my grill. Decided to join in for some food and beer like a good neighbor. However, when the NPC sits down in the chair next to me? It forces me to stand up. Now I can't sit down in my own chair next to them.
最后由 Existential Dread 编辑于; 2 月 20 日 下午 8:06
Slayer  [开发者] 2 月 21 日 上午 5:13 
Thanks for your long post. I will briefly cover each point although I will have to repeat myself at some points because thing were already covered.

1. Will be fixed / easy
2. Unable to reproduce - can I have a screenshot?
3. Mosty because of NPC vehicles, probably unsolvable, you can disable the vehicles.
4. npcs change the station to this program. I guess this is not a bug. I want players to be able to hear the news we prepared in this mod. Otherwise they are unaware such station exist.
5. WIll fix / easy
6. unsolvable, game API does not allow me to turn car wheels use brakes. I can only position the vehicle and set speed regulator. Asked indie stone many times for help, no response. They ignore modders although they worked for them for so many years
7. doctors come to place of death, its intended. doctors. pathing problems are unsolvable
8. more like a missing feature. so one day i may add talking with them, when i introduce role-specific dialogues.
9. its because i wanted the npcs to use paths not walk randomly. unfortunatelly some areas are blind spots. there is a gravel area in front of a house that does not connect to any other path. very hard to solve because how not coherently the map is organied when it comes to sidewalks, paths etc.
10. use only vanilla hazmat suits. oxygen tank don't work because in vanilla they dont work. i guess its indie stone work in progress
11. i will look at this
12. programmatically its hard to determine that it is your grill. its not in your house and what belongs to you is just your house, not even a garage if it is a separate structure. you could also say that someone is walking in your garden, but the game does not define land areas for a building. defining is manually for 10000 buildings in the game is not something i can do in my life.
Max Payne 2 月 21 日 上午 9:28 
The last point: I suspect it might refer to the fact that NPCs are tehnically zombies so you can't sit / sleep / forward time near them.
最后由 Max Payne 编辑于; 2 月 21 日 上午 9:29
Slayer  [开发者] 2 月 21 日 上午 11:16 
Correct
引用自 Max Payne
The last point: I suspect it might refer to the fact that NPCs are tehnically zombies so you can't sit / sleep / forward time near them.


Ahhhhh ok noted, thank you.
引用自 Slayer
Thanks for your long post. I will briefly cover each point although I will have to repeat myself at some points because thing were already covered.

1. Will be fixed / easy
2. Unable to reproduce - can I have a screenshot?
3. Mosty because of NPC vehicles, probably unsolvable, you can disable the vehicles.
4. npcs change the station to this program. I guess this is not a bug. I want players to be able to hear the news we prepared in this mod. Otherwise they are unaware such station exist.
5. WIll fix / easy
6. unsolvable, game API does not allow me to turn car wheels use brakes. I can only position the vehicle and set speed regulator. Asked indie stone many times for help, no response. They ignore modders although they worked for them for so many years
7. doctors come to place of death, its intended. doctors. pathing problems are unsolvable
8. more like a missing feature. so one day i may add talking with them, when i introduce role-specific dialogues.
9. its because i wanted the npcs to use paths not walk randomly. unfortunatelly some areas are blind spots. there is a gravel area in front of a house that does not connect to any other path. very hard to solve because how not coherently the map is organied when it comes to sidewalks, paths etc.
10. use only vanilla hazmat suits. oxygen tank don't work because in vanilla they dont work. i guess its indie stone work in progress
11. i will look at this
12. programmatically its hard to determine that it is your grill. its not in your house and what belongs to you is just your house, not even a garage if it is a separate structure. you could also say that someone is walking in your garden, but the game does not define land areas for a building. defining is manually for 10000 buildings in the game is not something i can do in my life.


Thank you so much for answering. I'll keep all this in mind and snag you a screenshot of #2 when I'm free.
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