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报告翻译问题
There was one game I played, where going back to Lousville had dozens of NPC fighting zombies and each other, so something messed up in the respawn, but that only happened once
And it may be true, since I only met hostile hazmat suit guys later on, as if the nuke was in effect, even with it being turned off. I survived 18 days, and I only met the hazmat guys. So are you REALLY SURE that you had bandits on like day 8-18? I also had bandits and npcs until day 7 happened. 7 or 8. Then npcs were no more in my playthrough aside from those hazmat guys.
If you're using the default Apocalypse preset, be aware that bandits will automatically despawn after one week due to the vanilla game mechanics.
Create a custom Sandbox preset instead of using Apocalypse. In the Sandbox settings, you can manually configure the bandit/NPC spawning parameters to ensure they remain active throughout your playthrough.
This will give you the full Week One experience with persistent human threats and interactions, rather than having them disappear just when the post-nuclear phase begins.
https://ibb.co/bjB77Tx4
https://ibb.co/8g042b3q
Increase the bandit spawn chance and global number of spawned bandits in the general settings. If you install the bandit creator mod, you can adjust bandit groups, how often they spawn, their gear, and if they're friendly or not.
Yes. The two settings of "global chance of bandit spawns" and "global number of spawned bandits" modifies all the bandits. But if you install the bandit creator mod, you can adjust the bandit groups to make them friendly, what timeframe they spawn in after start, and etc.
Those two settings will not affect week one NPCs, they operate differently. If that is your goal then you need to extend the time till finale.