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报告翻译问题
screenshot below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3496912162
B42 Make Jams and Peanutebutter
B42 Rain's Firearms & Gunparts
Bandits
Bandits Week One
Bleach is A Strong Chemical
CDC Rapid Response 2
Carry Visible Generators
Clean Ashes
ClothesBox Redux
Disable Unstable Debug Text
Dynamic Traits and Expanded Moodles
Equipment UI
Excavation
Fluffy Hair
I Need More Style: Clothing Edition
Inventory Tetris
Inventory Tetris - Balanced
Lesley's Cookable Containers
Make Gunpowder
Melee Kill Ragdoll
Melee Kill Ragdoll - KnifeAnims
Moodle Framework
Pillow's Random Spawns by Location
Read Faster When Sitting
Repairable Windows
Snow Lands - Darker Snow
Spear Traps
Spear Traps Fall & Deep Wounds
Spongie's Hair [B42]
Stack All
Starlit Library
The Best Lockpicking [B42]
Weight Matters
[B42] Generator Time Remaining
[B42] Useful Barrels
gunsElevator
None of these mods interact with Cars or Key spawning as far as i know. i will try and replicate with only your mod active.
Yes it is repeatable easily on your version.
Blood stains happen if an NPC is hit off screen by a car. not sure why it is so big though but thats minor issue.
Was only using the following mods
Bandits
Bandits Week One
The issue is caused by vanilla behavior. When a car is spawned in a key is generated either in a zombie, nearby storage of a building, or on the ground. I believe each time a "moving car" is spawned by your mod its triggering this vanilla function and leaving keys on the ground.
bro, i can't reproduce this. tell me how to do it. i see on keys on the ground
1. go into an area were there is car traffic.
2. go into a building and wait for a 10 hours or so.
3. go out and walk down or up the road were the cars came from.
4. see if there are a pile of keys.
it could also be a setting in my game. I will look into this.
idk if anything can be done.
Clip Twitch[www.twitch.tv]
Mods used : Choose Your Spawn! - Map Legend UI [B42\41] - Map Symbol Size Slider -
Proximity Inventory [B41/42] - Twitch Stats - What can I craft? - [B41/B42] Item Condition - [B42] Realistic Weights - Ravense - [B42] Traduction Française Communautaire Officielle par Xianah
And spam errors :
or this error appears :
I think otherwise, the mod is fantastic, and a great idea!