Project Zomboid

Project Zomboid

[B42] Week One NPC
Unforce the "Fire Spread" sandbox option
The fire is still an issue. It spreads infinitely.

EXCLUDE THE OPTION FROM THE PRESET THE MOD HAS. FOR THE LOVE OF GOD THIS MAKES STOCKPILING FRUITLESS SINCE FIRE CAN LITERALLY TURN ANYTHING INTO ASH.
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正在显示第 1 - 9 条,共 9 条留言
Adis 3 月 31 日 上午 8:17 
Seconded on this, I've had to remove the mod from my active list simply because of this. Makes the game unplayable due to already underdeveloped fire mechanics and everything in the entire world being burnt to the damn ground
LambVORTEX 3 月 31 日 上午 8:41 
引用自 Adis
Seconded on this, I've had to remove the mod from my active list simply because of this. Makes the game unplayable due to already underdeveloped fire mechanics and everything in the entire world being burnt to the damn ground

Doesn't also help that the NPCs are prone to causing fires... Via stoves and grills. And those 99% of the time cause fires that just spread infinitely. Sorta like the fire in the CDDA challenge that spreads non-stop and only stops if you unload the chunks that have fire.
pointblank98 3 月 31 日 下午 12:56 
Am I the only one who's never experienced this issue? Whenever something blows up and a fire starts, it never spreads, it just dies where it starts.
LambVORTEX 3 月 31 日 下午 2:08 
引用自 pointblank98
Am I the only one who's never experienced this issue? Whenever something blows up and a fire starts, it never spreads, it just dies where it starts.

Early days, IIRC, has spread disabled. The mod gradually ups the settings, only to go with what the player HAD at the sandbox settings screen before starting the game.

Think this

Preset1 is used by the mod, from Preset1 to Preset7, from Day 1 to Day 7
Day 8 is when it uses the PlayerPreset.

I believe around day 4 or 5 is when fire spread is enabled... Which can ♥♥♥♥ up everything. All because of NPCs that still use grills.
pointblank98 3 月 31 日 下午 2:29 
引用自 LambVORTEX
引用自 pointblank98
Am I the only one who's never experienced this issue? Whenever something blows up and a fire starts, it never spreads, it just dies where it starts.

Early days, IIRC, has spread disabled. The mod gradually ups the settings, only to go with what the player HAD at the sandbox settings screen before starting the game.

Think this

Preset1 is used by the mod, from Preset1 to Preset7, from Day 1 to Day 7
Day 8 is when it uses the PlayerPreset.

I believe around day 4 or 5 is when fire spread is enabled... Which can ♥♥♥♥ up everything. All because of NPCs that still use grills.

I'm on Day 6 and fires still die where they begin.
Slayer  [开发者] 4 月 1 日 上午 5:06 
This mod sets firespread to false for the first 64 hours. Later it reverts to player setting. What it means is that the fire should not spread for the 64 hours no matter of player settings. If it does then its either a bug on my side or game side.

I can tell you that during my testing there is no fire spread. All these oven and grills problems do not exists. There is fire when arson happens or bombings. But the fire is either put out by fireman or it naturally vanishes.

One way to debug this is to to use sandbox option editing mod. During the game you can then check this setting to verify if it is off.
最后由 Slayer 编辑于; 4 月 1 日 上午 5:10
Cabbage 4 月 2 日 下午 4:48 
This mod is great, thank you for making it. I haven't had the fire spread issue either and have done many restarts at Rosewood.
最后由 Cabbage 编辑于; 4 月 2 日 下午 4:50
I have experienced no mass fire spreading problems either.
LambVORTEX 4 月 3 日 上午 12:07 
引用自 Slayer
This mod sets firespread to false for the first 64 hours. Later it reverts to player setting. What it means is that the fire should not spread for the 64 hours no matter of player settings. If it does then its either a bug on my side or game side.

I can tell you that during my testing there is no fire spread. All these oven and grills problems do not exists. There is fire when arson happens or bombings. But the fire is either put out by fireman or it naturally vanishes.

One way to debug this is to to use sandbox option editing mod. During the game you can then check this setting to verify if it is off.

I do that. It doesn't work. I try to turn off fire spread and it's forced back on.
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