Project Zomboid

Project Zomboid

[B42] Week One NPC
Deactivated Nuke - Leaving Base Ambush.
Not sure if it's by design or a bug. I deactivated the nuke at the army base but when I try to leave the base gates. I get swamped by 26-30 bandits / base guards , is this a bug or just the brutal punishment for saving Kentucky from a nuclear winter!
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Slayer  [开发者] 2 月 11 日 上午 6:43 
I can only say that there is no script to spawn extra enemies just because you deactivated the nukes. Every run is different because there is a random component in npc behavior
最后由 Slayer 编辑于; 2 月 11 日 上午 6:43
ShamanUrtog 2 月 12 日 下午 4:54 
Yeah, the same happened to me when I was leaving the underground part of the base. 20+ base guards waiting for me just after the last staircase, like 2 meters away. Huge FPS drop, screams, gunshots... and it was all over in a second. Maybe it has something to do with the fact that I restarted the game several times while I was underground.
GreenSpleen 2 月 15 日 上午 4:59 
That's most likely my issue as well , don't have the ability to play long sessions so have multiple reloads going through the base. I just had the RP of no good deed goes unpunished and laughed. I reloaded with no nuke in the sandbox settings to have a playthrough of what happens with no nuke . Don't have the time to grind away these days with work and family. Still an awesome mod by Slayer , have played 7 Days to Die and State of Decay , but this mod is awesome. Even more so that Slayer is doing this as an unpaid work.
lol that is awesome
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