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IMPORTANT NOTE:
Make sure to back up your saves and the BWOSquareLoader.lua file before attempting this, and understand you are modifying files at your own risk.
Also its recommended you not perform this fix until the first week or so is over and the zombie apocalypse is in full swing.
1. BACK UP YOUR SAVE FILE
2. Navigate to Local disk (C:)/Program Files (x86)/Steam/Steamapps/Workshop/Content/109600/3403180543/mods/BanditsWeekOne/42/media/lua/client
3. Find the BWOSquareLoader.lua file, MAKE A BACKUP OF IT and open it (You may need a program like Visual Studio to edit it properly)
4. Delete the following lines:
-- muldrough road blocks
addBarricadeSouth(10576, 10602, 10679)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10592, y=10675, z=0})
for i = 0, 14 do
table.insert(BWOSquareLoader.events, {phase="AbandonedVehicle", x=10587, y=10660 - (i * 6), z=0, dir=IsoDirections.S})
end
for i = 0, 3 do
table.insert(BWOSquareLoader.events, {phase="AbandonedVehicle", x=10597, y=10685 + (i * 6), z=0, dir=IsoDirections.N})
end
addBarricadeSouth(10775, 10805, 10715)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10790, y=10706, z=0})
addBarricadeWest(9306, 9329, 11097)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=11091, y=9317, z=0})
addBarricadeNorth(10950, 10970, 8928)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10962, y=8932, z=0})
addBarricadeNorth(10570, 10608, 9148)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10591, y=9152, z=0})
for i = 0, 4 do
table.insert(BWOSquareLoader.events, {phase="AbandonedVehicle", x=10587, y=9140 - (i * 6), z=0, dir=IsoDirections.S})
end
for i = 0, 10 do
table.insert(BWOSquareLoader.events, {phase="AbandonedVehicle", x=10597, y=9153 + (i * 6), z=0, dir=IsoDirections.N})
end
addBarricadeEast(9726, 9744, 10576)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10579, y=9736, z=0})
-- march ridge road blocks
addBarricadeNorth(10345, 10380, 12414)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10361, y=12419, z=0})
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=10363, y=12397, z=0})
-- dixie
addBarricadeWest(8750, 8776, 11400)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=11405, y=8764, z=0})
addBarricadeNorth(11628, 11656, 8690)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=11643, y=8694, z=0})
-- westpoint
addBarricadeSouth(11680, 11750, 7157)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=11753, y=7182, z=0})
addBarricadeWest(7157, 7200, 11750)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=11708, y=7147, z=0})
addBarricadeWest(6890, 6925, 11090)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=11094, y=6900, z=0})
addBarricadeEast(7159, 7205, 12172)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=12165, y=7182, z=0})
addBarricadeEast(6890, 6908, 12172)
table.insert(BWOSquareLoader.events, {phase="ArmyGuards", x=12166, y=6899, z=0})
-- riverside
addBarricadeEast(5440, 5500, 7000)
addBarricadeSouth(6515, 6540, 5615)
addBarricadeSouth(5872, 5888, 5460)
addBarricadeWest(5385, 5394, 5710)
-- military base
addBarricadeEast(12478, 12491, 5823)
(these should be lines 125 - 195)
5. Save and exit
This worked for me with no issues.
The Roadblocks should now stop respawning after you destroy them.
WARNING DO THIS AT YOUR OWN RISK