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This is 90s kentucky, everyone got a ♥♥♥♥♥♥♥ and a gun, but for some reason the player doesnt have a car, in the most car ownership critical part of the world.
I wonder what it would take to write a mod that spawns in a low tier ♥♥♥♥♥♥♥ and a key in your ring without conflicting with the game?
Yeah *some* keys are spawning, just individual keys for houses and cars (and about 10% of the normal number I'd expect using my sandbox settings). What is not spawning are the keyrings you normally find in purses, handbags and fanny packs. I've tested this on 5 different saves and I've not seen a single police station key.
"Normal" is 1.0 out of a max 4.0. My sandbox loot settings are at 2.0, so double that. I will test again removing all mods apart from Week One and Bandits, and setting Key loot to 4.0
EDIT: tested again, no mods except Week One and Bandits, loot settings at 2.0, "Key" loot setting at 4.0: no keys except "Home" key. No single keys, no keyrings. Checked all lockers in Muldraugh PD, inside fanny packs, satchels, purses. Checked corpses of all police officers. Checked all desks. Nada.
As I suspected, this made no difference. The Week One mod overwrites the loot settings with its own values, which seem to be around the "High" setting (2.0) for the first few days and then I suspect the values drop to about 0.4 or less after the sh*t hits the fan.
Once again, I found absolutely no keys and no keyrings in the entire Muldraugh PD. The only keys I saw were the Home key in my inventory, and a "Residence" key in the house I spawned in. I also found a keyring in the spawn house but it only had a keyring bottle opener in it.
I tested this with just the Week One mod, there is no problem with mod load order.