武装突袭3

武装突袭3

MCC Sandbox 4 - Mission Making The Easy Way
dotDeutschland 2016 年 10 月 17 日 下午 12:30
Adding Mods to MCC Zeus
I want to ask how i can add mods to MCC Zeus for example the units from the Geist Mod are not in the Zeus and RHS Units are also not in the Zeus they are only there if they are Preplaced in Eden.

I hope i get a Response soon.
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shay_gman  [开发者] 2016 年 10 月 21 日 上午 9:02 
MCC should automaticly identify and run any mods the client is running. Do you see the addons in MCC?
dotDeutschland 2016 年 10 月 21 日 上午 10:04 
No i dont see the RHS units in Zeus only if i preplace them on the map somewehre in Eden editor.
shay_gman  [开发者] 2016 年 10 月 23 日 上午 7:54 
Strange. So one unit on the map with the "waituntil time > 10; deletevehicle this;" in the init line and it should be ok
Plooskie 2016 年 11 月 9 日 下午 1:11 
引用自 shay_gman
Strange. So one unit on the map with the "waituntil time > 10; deletevehicle this;" in the init line and it should be ok

I have the same problem... Could you please explain the last "waituntil time > 10; deletevehicle this;"?? I also can't see RHS units or any other except vanilla... With the MCC turned off I can see them, but I wanna play with MCC :(
最后由 Plooskie 编辑于; 2016 年 11 月 9 日 下午 1:12
shay_gman  [开发者] 2016 年 11 月 18 日 上午 1:39 
Don't put any Zeus module just run MCC and open Zeus all units should be there
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