Arma 3
MCC Sandbox 4 - Mission Making The Easy Way
dotDeutschland 17. okt. 2016 kl. 12:30
Adding Mods to MCC Zeus
I want to ask how i can add mods to MCC Zeus for example the units from the Geist Mod are not in the Zeus and RHS Units are also not in the Zeus they are only there if they are Preplaced in Eden.

I hope i get a Response soon.
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shay_gman  [udvikler] 21. okt. 2016 kl. 9:02 
MCC should automaticly identify and run any mods the client is running. Do you see the addons in MCC?
dotDeutschland 21. okt. 2016 kl. 10:04 
No i dont see the RHS units in Zeus only if i preplace them on the map somewehre in Eden editor.
shay_gman  [udvikler] 23. okt. 2016 kl. 7:54 
Strange. So one unit on the map with the "waituntil time > 10; deletevehicle this;" in the init line and it should be ok
Plooskie 9. nov. 2016 kl. 13:11 
Oprindeligt skrevet af shay_gman:
Strange. So one unit on the map with the "waituntil time > 10; deletevehicle this;" in the init line and it should be ok

I have the same problem... Could you please explain the last "waituntil time > 10; deletevehicle this;"?? I also can't see RHS units or any other except vanilla... With the MCC turned off I can see them, but I wanna play with MCC :(
Sidst redigeret af Plooskie; 9. nov. 2016 kl. 13:12
shay_gman  [udvikler] 18. nov. 2016 kl. 1:39 
Don't put any Zeus module just run MCC and open Zeus all units should be there
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