Project Zomboid

Project Zomboid

(B42) Immersive Roleplay Professions and Traits
UattO  [开发者] 2024 年 12 月 27 日 下午 1:22
Report Bugs, Errors
Please be clear and make sure that it is actually this mod that is causing the problem.
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正在显示第 1 - 15 条,共 35 条留言
Mustang 2024 年 12 月 28 日 上午 6:57 
There is a bug when saving a loadout of traits then selecting it from the list will make the game freeze - i have few traits mods and i was turning off them one by one , and the bug occurs with this mod.
UattO  [开发者] 2024 年 12 月 29 日 上午 5:27 
Hi, i know about this bug,thanks for submit.
I tought it was triggered by new traits, cuz i add them every day but seems not.
I'm looking for a solution, thanks
Dem0nsTV 2024 年 12 月 31 日 上午 4:45 
Hello, I'm experiencing a bug when I try to randomly select traits while creating my character; the game freezes.
UattO  [开发者] 1 月 1 日 上午 7:46 
引用自 Dem0nsTV
Hello, I'm experiencing a bug when I try to randomly select traits while creating my character; the game freezes.

yep, thanks for report, i'm already looking for a solution for this.
For now avoid to use randomize or saved character
UattO  [开发者] 1 月 4 日 下午 4:42 
引用自 Dem0nsTV
Hello, I'm experiencing a bug when I try to randomly select traits while creating my character; the game freezes.

Thanks again for report, this bug is now fixed
UattO  [开发者] 1 月 4 日 下午 4:42 
引用自 Mustang
There is a bug when saving a loadout of traits then selecting it from the list will make the game freeze - i have few traits mods and i was turning off them one by one , and the bug occurs with this mod.

Thanks again for report, this bug is fixed too
TheSwede 1 月 26 日 上午 8:14 
oh and 1 thing i noticed now with the electronic expert trait , it just has 2 negative special traits , but it feel like they should be a postive perk , when im reading the description -informatic engineer -12 points - description (a computer expert . a pioneer that knows everything about computers and hardware , and gives -2 electricial -1 fitness -1 welding -1 short blade -1 maintenance
UattO  [开发者] 1 月 27 日 上午 11:50 
TheSweed The computer engineer is a negative trait because it weakens many advantages, the description is positive because it is not a real defect but, as often happens with specialized traits, it modifies the profession to transform it into another, in this case the profession chosen with the specialization trait is less skilled than the default electronics expert because its skills are mental and not represented in the game skills.
Specialization traits should not be seen as defects or merits but only used to transform the generic profession chosen into a more defined one that can be more or less skilled and therefore will cost more or less.
I hope I have been exhaustive, thanks for the report.
Anyway i will add more specialization traits for the Electronic expert in the future
Gim Jeong-un 3 月 5 日 上午 8:14 
Sooo we need a patch :) this thing happens when i try to launch my save after patch... new game crashes too... Callframe at: setMutualExclusive
function: onGameBootAddLSTraits -- file: zLifestyleTraits.lua line # 3337 | MOD: Uatto's logic Professions

ERROR: General f:0, t:1741187270056> ExceptionLogger.logException> Exception thrown
java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor85.invoke(null:-1).
Stack trace:
UattO  [开发者] 3 月 5 日 上午 8:31 
Thank you very much, i try to fix it now
Ruld 3 月 6 日 上午 6:42 
Campfire not lighting after i've installed this mod:

`Callframe at: DoRemoveItem
function: RemoveStarterPistol -- file: RemoveStarterPistol.lua line # 18 | MOD: Uatto's logic Professions
function: OnNewGame -- file: RemoveStarterPistol.lua line # 26 | MOD: Uatto's logic Professions
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 109 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
java.lang.reflect.InvocationTargetException
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:72)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.Lua.LuaManager$GlobalObject.addPlayerToWorld(LuaManager.java:5626)
at zombie.Lua.LuaManager$GlobalObject.setPlayerMouse(LuaManager.java:5719)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1633)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1588)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1588)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1695)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:869)
at zombie.ui.UIManager.update(UIManager.java:728)
at zombie.GameWindow.logic(GameWindow.java:332)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot assign field "container" because "<parameter1>" is null
at zombie.inventory.ItemContainer.DoRemoveItem(ItemContainer.java:2679)
... 42 more
UattO  [开发者] 3 月 6 日 上午 6:48 
Ruld thanks for report!
The campfire is not my business, the function giving error is just to remove the start pistol, i will take a look soon.
Do you use other mods?
最后由 UattO 编辑于; 3 月 6 日 上午 6:49
UattO  [开发者] 3 月 6 日 上午 7:24 
Ruld, i deeply tested this mod after your report, campfire is working fine and no error is there.
I'm pretty sure you added this mod with others not compatible.
Please BE SURE that it is actually this mod that is causing the problem before to report.
The log you posted say about a function of my mod but it is impossible to find it for me activating just this mod, i'd need your mod list to find this error.
If you want to be involved and fix your problem, please send me your modlist, and next time try the mod alone to be sure where the error is because the game often show errors in vanilla or mods but the error is not there, that's is just what it collided to.
最后由 UattO 编辑于; 3 月 6 日 上午 7:30
ToMy.cz 3 月 22 日 上午 10:11 
Hello, for some reason the game gives me an error :
function: perform -- file: SmokerRemove.lua line # 78 | MOD: Uatto's logic Professions
function: perform -- file: LSGoodEating.lua line # 72 | MOD: Lifestyle: Hobbies

LOG : Lua f:857, t:1742663022048> ISTimedActionQueue:tick: bugged action, cleared queue ISEatFoodAction
LOG : ExitDebug f:961, t:1742663023788> EXITDEBUG: ToggleEscapeMenu 1
LOG : ExitDebug f:961, t:1742663023788> EXITDEBUG: ToggleEscapeMenu 3
LOG : ExitDebug f:961, t:1742663023788> EXITDEBUG: ToggleEscapeMenu 4
LOG : ExitDebug f:961, t:1742663023789> EXITDEBUG: ToggleEscapeMenu 5
LOG : ExitDebug f:961, t:1742663024322> EXITDEBUG: ToggleEscapeMenu 1
LOG : ExitDebug f:961, t:1742663024322> EXITDEBUG: ToggleEscapeMenu 3
LOG : ExitDebug f:961, t:1742663024322> EXITDEBUG: ToggleEscapeMenu 4
LOG : Lua f:1107, t:1742663026742> zombies: 1[1], hordeLeaders: 0, hordeWaiting: 0
LOG : ExitDebug f:1253, t:1742663029188> EXITDEBUG: ToggleEscapeMenu 1
LOG : ExitDebug f:1253, t:1742663029188> EXITDEBUG: ToggleEscapeMenu 3
LOG : ExitDebug f:1253, t:1742663029189> EXITDEBUG: ToggleEscapeMenu 4
LOG : ExitDebug f:1253, t:1742663029189> EXITDEBUG: ToggleEscapeMenu 5

Is the error in logic professions, lifestyles hobbies or my saved game?
UattO  [开发者] 3 月 22 日 下午 3:00 
Thank you, i've already detected and fixed this error, it will be in the next update
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